Thursday, November 29, 2012

Guild wars 2:ESL Guild Wars 2 will have to enter the field of electronic sports

ESL: we are considering Guild Wars 2 to join the tournament
Reddit on the management of the European ESL Peli released a message, they do in considering whether to Guild Wars 2 in included in the Electronic Sports League. This means that Guild Wars 2 will have to enter the field of electronic sports, this may be a very good start!

They want to look at the feedback from the community, so it issued such an announcement, and let them know how much we want this!

What is ESL?

ESL is the full name of the Electronic Sports League, means the Electronic Sports League. ESL competition is the world's largest e-sports league. It includes a lot of game entertainment events, of course, there are some heavyweight competition. This game has a lot of big companies are involved, such as Intel.

What do we want?

Being envisaged will Guild Wars 2 be included in the EU ESL, but if you want the idea to achieve, we need to do following the work of the job.

Administrator - the league can not operate on their own. However, at present, our company does not have a professional player. So we need to find a suitable management personnel, in order to make up for the game contents to understand the lack of defects.

Gamers - one thing is more important. It's very simple, if we want to hold a league, we need some players here in our gw2 gold game.
and more:
http://www.quora.com/Gersalie-Selee-Heng/http-www-gw2gold-net
http://www.cabello-afro.com/members/profile/979/blog-view/makeovers-und-mehr-in-der-gem-shop-now_757.html
http://dev.stg.brown.edu/ben_sandbox/Vanilla/comments.php?DiscussionID=504
http://playguildwars2.travelblog.fr/

Tuesday, November 27, 2012

Recent interview about Guild Wars 2 chief architect to understand

Recent interview about Guild Wars 2 chief architect to understand about Guild Wars 2 updated content, equipment upgrades and a new copy of such content.Here is the interview:
Q: Drama going to answer you can give us a direct public? Especially equipment View undisclosed contents and an increase of more high-end equipment. Will be modified on the basis of your statement or plans to continue to publish new content?
Chris Whiteside: First of all, the past, the good results achieved by the new piece of information superior equipment updates. It is designed to give the player a transitional stage between Exotic (orange pack), and Legendary (legendary weapon), the (Legendary equipped with Ascended attribute level), and the gap between the two over time The passage of time will become increasingly large.
Now we are to answer the main line process. As we all know now the game has been the main line of the process, and we do intend to extend further. But we do not intend to increase new rare equipment such as Ascended. Conversely, as the passage of time are rare equipment certainly later will become increasingly rare. But these do not occur simultaneously, for example, full Ascended equipment is in a very long period of time, is slowly introduced, and through the different parts of the game content and a variety of different activities to obtain. Before intend to update the Ascended equipment, through the other's part of the game but unfortunately, this approach does not work. So have such access.
As for undisclosed content, I think that we should be more thought through the equipment. Reward after the end of the event should not be limited to the specific contents of the form. Note that if the requirements props is not anywhere Drop or ultimate reward is not in this manner fall, then this statement in a way inconsistent with the original of these, this is where we need to modify.
I personally do not think the game ideas contrary to the claims before the most recent update. Instead, I feel richer in content as well as details on the design more carefully, and I believe that long before the release of the game there are examples in this regard. This is why we intend to modify some aspects of the game at the same time taking into account other relevant aspects, and thus the overall improvement of the game content interesting reasons.
Q: Ascended equipment before posting has been conceptualized? The blog its introduction makes it sound like you recently proposed concept.
Chris Whiteside: This is not a pre-release, especially designed, but the model is somewhat similar equipment get a copy with the underground city, hope everyone meaningful (this is not the fight itself face it?)
Q: Ascended so many people worried about a substantial increase in the time players boring brush equipment, a lot of players do not want exotic / legendary system (meaning orange loaded with legendary attributes should be consistent, A community should not increase the powder loaded to breaking change this a balance, Guild Wars 2 equipment only shape rather than the pursuit of attributes.), they do not like the Ascended and equipment, then increased to whether such equipment can not bring troubled? Possible?
Chris Whiteside: Yes, everyone's response is full of expectations. We do not intend to release information this way. Back to my previous answer on this issue, we also know that after the release of the introduction of a new element in the pre-release of the new system, will certainly cause a series of controversial, but we also believe that you can solve. This is why we do not intend to re-publish the reasons of the new equipment, but we plan to appropriate strengthen existing design or increase the props and set before the growth curve of the property and equipment to. That is certainly not in the game to set a prop to impede the progress of the entire gw2 gold game, the the main props reward in the new copy of the game elsewhere are not, so this does not affect the normal gaming experience.
In this regard I want to be responsible for about powder loaded to apologized. But the concept and design of the future challenges will be directed to a groundbreaking world, and we are very excited.
So anyway, this topic is simple here. We do not intend to add a new Level unlimited brush, we are planning to add more different ways to allow players to get these new replica props or equipment, to make the game more interesting.
Q: After the events in time is how to arrange? A lot of players are not satisfied with this one-time event time, many people are unable to attend.
Chris Whiteside: Then we design dynamic event, as far as possible, to allow more players involved. We really should be more carefully consider the the Karka event design details. In summary, we are not happy to see this happening in future we will repeatedly consider a one-time event.
Q: In addition to the cash shop props, no way to modify the internal structure of the new copy, unless paid subscribers have inherent advantages, this situation will be modified?
Chris Whiteside: Our aim is not to it as profit resources, but I understand what you mean. We hope to add more challenge to the replica, and a greater emphasis on the cooperation of the various players to ensure immortality and less dead.
I am sorry I can not reveal more details, but in this area I would consider.
Q: The ultimate goal of the new copy of the fog of debris to make your character more powerful, they can get in order to snatch the strongest equipment players from around the map have disappeared. This situation has ruined the original intention of the fun of the game and game design, and how you will do?
Chris Whiteside: I said before Ascended equipment linked, indeed all process related to incentive mechanisms and influence to the whole world a lot of players to participate in various activities. Allow players to continue to do the things they like, do not force them to migrate to a particular place in the world. Ascended the introduction of incentives is an error in the game, I will not do it again.
Immediately the Ascended equipment will be returned to its original some location.
Q: Since the the Ascended equipment FOTM can only get If WvW the player you want to become more powerful will be desperate to refresh the copy of the brand in exchange for equipment, you will how to look at this situation?
Chris Whiteside: bring different results in the WVW is not the purpose of the Ascended. But it does cause a certain impact. We are more willing to release the entire game the Ascended equipment, rather than a field.
The WVW players immediately get Ascended props in the world battlefield.
Q: The new copy of the special set of symptoms of pain looks like the players did not let too much attention on it, but to brush the powder loaded, the future in this area will be to modify it?
Chris Whiteside: I think the mass material synthesis equipment is not very reasonable. Finally, in exchange for the players who worked so hard to fight a copy save material is also just a property does not have good equipment, totally not worth it to own a day not night brush, and a new copy of the original Dungeon Experience coincidence, I will correct it as soon as possible.
As for the props, players experience the game content with a props as a prop for their efforts will be a proper balance, will reduce the props access difficulty is simply will not allow players to continue without Brain brush.
Obviously I would like you point out the key point is "If someone wants to spend one thousand hours to get one of the other players who are unable to obtain rare equipment. This is what I used touchstone. This is why we increased exotic equipment better property without giving the reason of the legendary equipment.
More generally, I hope that we can understand "Guild Wars 2" does not like "Guild Wars 2" as a property game. This is such a high level cap in Guild Wars 2 reasons PVE and PVP points. Four versions we did not increase the "fighting" game level cap, because the game design does not allow. But "Guild Wars 2" is designed not so many restrictions, we have been looking forward to one day be able to in Guild Wars 2 "in full grade.
We have always said "Guild Wars 2" to give players incentives through a variety of events and collected, and "Guild Wars 2" by collecting only the reasons given to reward. About players who are not by simple drop set is "fighting" reward the shock, the full level of 80.
Q: my curiosity more than that: This two and a half months we even have not orange equipment, which you do to increase another level of equipment. This means that I will never be able to keep up with the rhythm of the highest property and equipment?
Chris Whiteside: I appreciate very much your concern. I very much do not want fighting 2 other games require players through continuous brush equipment to ensure that the equipment is currently available.
Q: Next, we say a balance problem. Some designs are not the problem, but let the players go hard brush equipment is not good, this is not the purpose of the game.
Chris Whiteside: So I ask you to judge us through the details, not just by the unfounded controversy. November in the game is increasing a lot of new content, total new process reward 12 equipment plaid 3 (a back decorated with two rings) in the 5-10% increase, I hope you can be in favor of This step-by-step approach, do not force everyone to brush props.
I think this "Guild Wars 2" is important to use this step-by-step process. Course, we will also make a few mistakes in the process of introducing ascended equipment. However, these problems can be solved. I do not think they make Guild Wars 2 the basic concepts of the "gradual properties process fails, the game turned into a brush equipment.
more views:
http://harrylurer.deviantart.com/journal/#/d5mhzoh
http://6a6rklz.dhpreview.devhub.com/
http://www.robotstudio.com/forum/forum_posts.asp?TID=7420&PID=21264#21264
http://goldguild.guplog.com/2012/11/27/skyrim-dlc-sera-debarque-sur-ps3-pas-besoin-de-sinquieter-bethesda/

Friday, November 23, 2012

Everyone is equal on the battlefield in Guild Wars 2

Guild Wars 2 character level attributes fade, there is no necessary link between the experience and character level of game content, that is there is no strict hierarchy restrictions in Guild Wars 2, but similar to the limitations of the underground city mainlyIn order to allow players to have a step-by-step process, after all, more than one copy of Dungeon.

80 instantly, enjoy the vast battlefield of the world

"Guild Wars 2", as long as you complete copy of the guidance of the novice will be able to enter the world battlefield experience the fun of the moment 80. "Guild Wars 2" World battlefield, novice players can also get involved that these novice will not be forced to have to contribute in a game. In addition, the different sizes of the team in the gw2 gold game also has different goals, so players do not necessarily have to join a guild to contribute.



Dynamic level game content unlimited experience

"Guild Wars 2" game content is very large, a map contains a wealth of adventure content in Guild Wars 2 "upgrade is very simple. But even when you are 80 high-level role, your property into 30 map, dynamic rating system will also be adjusted according to the environment in which your current level and allow you to be able to experience an appropriate level of the contents of the current map and play, high-grade to enter the low-end map challenge and sense of accomplishment will definitely not happen.

Everyone is equal on the battlefield, the dynamic level of comprehensive regulation

"Guild Wars 2" A lot of special map, with particular emphasis on equal and fair PK map will have a dynamic rating system for you to create a balanced PK environment, such as Halloween activities in many entertainment map, all be adjusted to 80, together to enjoy the fun of Halloween Dance Macabre.

Wednesday, November 21, 2012

ArenaNet Chris Whiteside vient de poster une entrée de blog officiel décrivant l'objectif actuel pour Guild Wars 2

Je pense qu'il était un peu trop optimiste sur les évaluations perdu Shores. Je comprends que, d'un point de vue PR, vous devez la faire ressembler à un succès, mais 90% des joueurs qui donnaient des commentaires sur les forums, dans le jeu, à travers des vidéos, etc donnaient souvent la rétroaction négative. les événements d'une fois été mal géré, la carte était ennuyeux, l'histoire l'événement a été un gâchis, et pas beaucoup de gens veulent le tapis roulant de nouveaux engins. un simple accusé de réception de ces questions aurait été agréable, ce qu'il dit est très vague: «Nous avons vu des gens dire qu'ils ont vraiment aimé le principe de l'utilisation d'événements pour dévoiler de nouveaux contenus, mais nous avons besoin de renforcer les méthodes par lesquelles elles sont déployées"
ArenaNet Chris Whiteside vient de poster une entrée de blog officiel décrivant l'objectif actuel de Guild Wars 2, et ce qui est en magasin pour l'avenir. L'entrée de blog se compose d'un grand merci à tous les joueurs, les plans d'avenir, et plus encore!
Peut-être, mais regardez de l'autre côté ... des gens qui jouissaient cas n'étaient pas sur les forums / médias sociaux / enquêtes présent, étaient-ils?
[source]

Get More Info:

http://keyloggerdownloads.com/forum/index.php?topic=673.0
http://articles.bgwebservices.com/article.php?id=6620
http://www.thenewcomers.co/article.php?id=124728
http://www.jackpotarticle.com/article.php?id=42424

Monday, November 19, 2012

Guild Wars 2 Nominated in VGA 2012
2012 Spike VGA nominees are announced! And Guild Wars 2 is on the list! The 2012 VGAs will be held at 9 am (EST) on December 7, 2012. The PS3 exclusive game Journey was nominated 7 awards including Game of the Year.
Nominees:

1. Game of the Year

  AC3         (XBOX,PS3)

  Dishonored   (XBOX,PS3,PC)

  Journey    

  ME3         (XBOX,PS3,PC)

  TWD         (XBOX,PS3,PC)

  

2. Studio of the Year

  343 INDUSTRIES (Halo 4)

  ARKANE STUDIOS (Dishonored)

  GEARBOX SOFTWARE (Borderlands 2)

  TELLTALE GAMES (TWD)

  

3. Best Xbox 360 Game

  AC3

  Borderlands 2

  Dishonored

  Halo4

  

4. Best PS3 Game

  AC3

  Borderlands 2

  Dishonored

  Journey

  

5. Borderlands 2

  Diablo3

  Guild Wars 2

  Torchlight II

  XCOM: Enemy Unknown

  

6. Best Shooter

  Borderlands 2

  Call of Duty: Black Ops II

  Halo 4

  Max Payne 3

  

7. Best Action Adventure Game

  AC3

  Dishonored

  Sleeping Dogs

  Darksiders II

  

8. Best Multi-player Game

  Borderlands 2

  Call of Duty: Black Ops II

  Guild Wars 2

  Halo 4

  

9. Best RPG

  Diablo 3

  Mass Effect 3

  Torchlight II

  Xenoblade Chronicles

 

10. Best Original Score

  Call of Duty: Black Ops II

  Halo 4

  Journey

  Max Payne 3

  

11. Best Graphics

  AC3

  Dishonored

  Halo 4

  Journey
The article is from:http://gw2.gameguyz.com/news/news/guild-wars-2-nominated-in-vga-2012.html

read more:http://board.nevershoutnever.com/index.php?/topic/5883-citizen-etoiles-se-ferme-avec-6-millions-de-dollars/
http://gw2goldplay.blogcindario.com/2012/11/00002-the-massive-players-born-push-boss-guild-wars-2-new-version-of-active-video.html
http://playgw2gold.newsvine.com/_news/2012/11/20/15296909-guild-wars-2-auditoriummoribund

Sunday, November 18, 2012

[Copy of Raiders copy of the Layman's Guide to New Fractals Series

[Copy of Raiders copy of the Layman's Guide to New Fractals Series
1. Swamp.
You need to transport three balls into three columns above, and then open the door of the front line.
Swampland middle of a boss do not need to play. Three people directly dribble on line. Beware of underground Trap.
Can walk the area before the ball after the start of part of the blockade, the attention to this point. You need to detour.
Focus, Fig small map, I was on this tree can come in directly on the tree. This not fear of bushes blocking the friends.
2.Unlock the big bald seal.
With a hammer, the killing can get energy, then you can use 4 skills to break the seal.
Where a hammer can not hold for a long time, otherwise it would be a special condition superimposed holders death. Basically 30 layers substitutions took.
Comparison should pay attention to the plank road, first to go may go on next to the outlet to blow off accidentally. .


The boss battle is quite simple,gw2 gold and beat him to hit a certain when he will drop the hammer, then in accordance with the previous method, killed strange playing seal, repeated four times can be.


3 castles in the air

The beginning is the way to jump through a non-stop electro-optic decline of stairs, turn off the switch, you'll see a robot in a room, the room is filled with poison gas.
Open play, the room will be shut down at the front of the console control fan near the ground that is battery.
Assign a person to pick up the battery to both sides of the two outer console charging through the center console to turn on the fan, so poison is gone. Maintain such soon destroyed robot.

The final boss with four Viking. 1 and 2 of the difficulty is to kick down the Viking gone. I do not know how. Later Doraemon is very easy to play, only perhaps later to pay attention to is to give players the debuff, people have the same type of debuff stood together on the line. It also do not see in the end dim. . .
4 Goblin Factory

Door after a two-pronged, all the way to the next along the way, each with its own organs, while standing authority site will open. Round came to a large room, where both sides have their own authorities the same time, it was standing on top of the center console can be operated after people to protect the open console, do not let the attacks (attacks that interrupted) Open the door all the way forward, came to the door, cleared her elite mob to take the bomb doors, when the mobs will continue to brush, but very relaxed.
Fried door boss, the batterer is quite painful, painful move out of the mobs beating.
After which on the face of the final boss. boss although see two, a robot is an ice giant, but the same style of play.
Start when the boss came to the molten steel beneath the high-stage organ poured down, boss will have 30 seconds to become tender, and then the kite pouring molten steel can be between two high-profile repeatedly.


5 Ascalon destruction
No screenshot, although the first time I played very tangled, but played a later discovered to be very simple. . .

Instruments you play Charles attacked Ascalon, the resurrection of the soldiers around you, and then came to the door along the right way forward, cleaned up around the strange range weapons destroyed after crown strange, and then knock down the front of her after tear down the door. If you want to get rid of the door above the fire drums melee please.
After the door all the way from the left of the walls of wretched to skip the left of the first wave of strange and even roadblocks, and then all the way to the map marker killed a go.
more reading :guild wars 2 gold

6. Icewind Dale
No shots, because it is simple.
Standing still will freeze to death! What a nice place. . . All you have to do is pick up the torch on the ground, and while there's a bonfire lit every heating, and then move on.
Reached a camp, you will need to face a huge, something is very, very abstract. That is boss.
[Each tent in front of the fire], the boss releases blizzard visibility dropped and blown you assign two people holding a torch, specifically ignition can, remember, the fire in a tent in front of (take a look at the small map) press a stamp on the front of the fire torches.
Finish this later, cold disappears, you do not have to carry the torch. After a the boss good deal, pay attention to playing both sides of the wall of ice to avoid heaven ice pick to create space on the line.


7. Cthulhu Advent

The second difficulty will eventually become a copy of this.
The words of a twisted space, various tentacles strange, just being is Cthulhu come to earth thing. . . Fought all the way and even can skip mobs came to the boss at the platform.

The first stage boss only two tentacles will spit mobs, mobs killed that I will have to drop something called reflective crystal], resist the the boss Evil Eye attack took this stuff can be attacked before you head tag, attention is very simple. Eliminate tentacle boss health bar will drop.

The second phase of Cthulhu there will be a lot of tentacles will not spit mobs reflective crystal tentacles will drop later killed. Remaining exactly a stage play, has been hit the boss gone gone. (I thought last Makeovers what.)





Achievement, there will be a brand of reward, but reward the number I do not know exactly how seemingly teammates and I get different.

Thursday, November 15, 2012

Guild Wars 2 to answer your question

How exactly are WvWvW honour badges awarded? I believe thay are awarded by "finishing" downed players? If so - doesn't this constitue a bias towards melle players who are at the site of the downed player and can "finished the job" for the reward even if they were not actively involved in bringing the player to the downed state?

The Lead Designer Of Guild Wars 2 Is Answering Your Questions Right Now
ArenaNet’s massively multiplayer Guild Wars 2 has been out for a few months now, and many of us here at Kotaku really like the game. Like any MMO, its already changed quite a bit since launch, and ArenaNet has begun regularly adding new content, quests, and gear to extend the game’s life well into the future.

There’s so much to talk about, so much to play and see, that you just may have some questions. And hey, what do you know, Guild Wars 2 Gold Lead Designer Isaiah Cartwright has volunteered to come by for an hour and answer anything you care to ask.

So, have at it: Ask him anything you like down in the comments. Cartwright will begin answering at 6PM Eastern time, and he’ll keep going for about an hour.

Tuesday, November 13, 2012

Guild Wars 2's PvE- five fun

NPC Chatter

I'll be honest with you (but just this once): I thought long and hard about ways to make this entire post 100% about NPC chatter. I don't know whether it's because of the voicing or the gleefully light-hearted nature of most of the banter, but I just can't get enough of it. I can't really pick out a favorite line or exchange.

There's the Charr in the Black Citadel who proposes, "Let's play a drinking game! You have to name a body part that starts with the same letter as the previous word. It has to be a body part you can rip out."

Or maybe the Pact soldier who, upon being told that all her recruits are dead after defending a bivouac from Zhaitan's minions, responds with: "Correction: were dead, then reanimated. Now dead again."

There's the Norn Vigil crusader who asks her Charr buddy, "I haven't fought beside charr, but I did step on a cat's tail once. Is that what [fighting alongside a Charr] is like?" "No," responds the Charr, "I'm literally poetry in motion... if poetry could stab you with a sword."

You might notice that there's a trend toward the Charr in this sample. I can't even pretend that they're not my favorite. I won't even try to. True, the Asura are adorably maniacal. Yes, the Sylvari and Humans have their share of witty remarks. Sure, the Norn have some excellent one-liners. I just happen to find the Charr's casual brutishness deeply, endearingly amusing.

That's not even including the literal King of NPC chatter, Oswald Thorn. Between the Mad King outfit jokes and the King's joke-telling rounds on Halloween day, he's truly earned the right to keep the title of Grim Japer.


Boss fights that aren't simply wars of attrition

I love me a good boss fight. Specifically, I'm a fan of boss fights that require a modicum of effort on my own part. So when it comes time to throw down with the Iron Forgeman or Gaheron Baelfire, I'm a happy camper. Both are examples (but certainly not the only ones) of really excellent fights that require if not a strategy then certainly an understanding of what's going on. You've got to pay attention, and if you react appropriately, the fight is engaging but not necessarily challenging. (If you react like I do, though, fighting the Iron Forgeman involves a lot of panicked Mist Form transformations as you run back out of the lava pit.)

I'm not by any means saying that every Guild Wars 2 Gold boss fight is everything I'd dream it could be -- in fact, there's one rather significant boss fight (the one that's, I dunno, the culmination of the personal and dungeon story) that left me fairly unsatisfied. But it's not like the really good fights are all that few and far between, either. I am content.

That beautiful moment when a heart and an event coincide

Some hearts are just so painfully long. You're looking around, begging the gods for some foes to spawn because that progress bar is just filling up so dang slowly -- and then you get that little new event notification. A wave of Krait comes charging up out of the water. Your heart soars. Before you know it, you're in the thick of it, slaying Krait left and right, hell-bent on protecting whatever magitech they're trying to interfere with. Eventually, you're standing in a pile of Krait corpses, the event is over, and you've got a grateful letter in your inbox from the nearby heart NPC.

There are other equally delightful, if slightly more prolonged, experiences that I'd lump into this category. Part of the trade-off of leaving standard quests behind and using dynamic events is that if the stars don't align just right, a zone can feel dead or at least very disjointed. But man, when everything works out, it's fantastic. The other day I was led full-circle through the lower half of Sparkfly Fen, just meandering from one event to the next, following chains until they dropped me off somewhere new. It's a real joy when everything comes together like that.


Radically open grouping

I think my best experience with this was a couple of weeks back when I was trying to play with about eight or 10 other people at a time. It took me an hour to even consider that we should try to group up -- up 'til then, we'd just been running around together without any formal partying up.

While some players have bemoaned the lack of forced interaction of this sort of set-up (in which you can run alongside players, benefit from the same mobs, and share the same resource nodes), I will ever maintain that it does tremendously more harm than good.

Beating a jumping puzzle

I fell in love with jumping puzzles the moment I was introduced to one, and that adoration hasn't faltered. Beating the Mad King's clock tower is one of my favorite moments in the game thus far, and all the other puzzles I've gone through (about half of them, right now) have been really enjoyable.

That's not going to keep me from saying that the camera is still pretty sucky, though. Guild Wars 2 Gold's camera is great for wide-open battlefields, especially since the recent FOV improvement. But man, that camera is not made for tight corners, which (of course) make up the majority of jumping puzzles.

In fact, camera improvements made it on to my Guild Wars 2 wishlist. If you're looking for some good ol' negativity to wallow in after all this joy and exuberance, go give that a read.
The article is form:http://massively.joystiq.com/2012/11/13/flameseeker-chronicles-five-of-the-purest-joys-of-guild-wars-2/

Saturday, November 10, 2012

Characteristics and the role of the six kinds of siege weapons

Characteristics and the role of the six kinds of siege weapons
3 score points buildings in Tyria's mind half. The siege is an effective way to get guild wars 2 gold coins, and enhance the capacity and level, to introduce the following characteristics of six siege weapons. Here of course is the most basic of the six siege weapons, I believe we are more useful.
1.Flame hit city car Drawings Ram Blueprints flame, referred to as the main melee attack from 360 to cause massive amount of damage to the gates, 40 recharge the construction.
2.Arrow Cart Blueprints Arrow car drawings range attack distance of 2500, in the amount of damage caused to the infantry, 30 replenishment construction.
Ballista drawing of 3.Ballista Blueprints single attack, distance 3000, causing massive amount of damage siege weapons and infantry, the construction of the 30 supply.
Trebuchet drawings 4.Catapult Blueprints, referred to as the cata range attack from 4000, in the amount of damage caused to the gates, causing huge amount of damage on the walls, 50 recharge the construction.
Trebuchet drawings 5.Trebuchet Blueprints, referred treb range attack distance 10000 is the maximum distance in the game hurt weapons, causing massive amount of damage on the walls, in the amount of damage caused to the gates, 100 replenishment construction.
6.Alpha Siege Golem Blueprints Alpha siege robot drawings, referred to as the golem, distance 225, the game only mobile siege weapons cause huge amount of damage to the gates, 100 supply construction.

These are the basic version of siege weapons, unions developed energy-saving version of siege weapons, the highlight of the mysterious furnaces can use Siege Masters Guid Miyani trafficking, together with the corresponding drawings of siege weapons, plus 5-10 Elder Wood Logs wood (300), plus 5-10 Mithril ore (300 ore), four samples can be fused Super siege weapons, detailed recipes to find their own way, mysterious furnace prompted very simple. Remember, the most powerful Omega robot Oh.

The use of siege weapons to be judged according to the time battlefield general strategy to suppress the Treb, defensive or trench warfare, gw2 gold,with Arrow + Ballista, attack with the ram, according to the range of siege weapons, siege weapons mix , terrain, etc., the construction of three-dimensional defense system

Wednesday, November 7, 2012

The fighting two anecdotes task Raiders

The fighting two anecdotes task Raiders
The first play Guild Wars 2, the shape of a long like jellyfish (giggle ing), now to show my skills:

1, slash: tentacle attack
2, tail whip: with the tail whirl
3, tentacle flurry: spin attack, can not move, and cast time
4, dark water: is to place a debuff, poisoning and deceleration
5, healing cloud: blood increase the skills, it takes time to cast
In fact, a similar dynamic for many, almost all of the folks. For instance, some can be turned into chicken, some can be turned into a small crocodile, also can become a little hermit crabs ...
If you want to feel the fun Meng Chong, vegetative main city.Author:guild wars 2 gold

Tuesday, November 6, 2012

Guild Wars 2 jack-o'-lantern shape, to revisit Halloween

Guild Wars 2 jack-o'-lantern shape, to revisit Halloween
This ignited after the effect, you can see a lifelike Charles soldiers. Pretty good. . And even more amazing, you can see his hand weapon? Wish the lights dim point clear.
Thank Guild Wars 2 fans(gw2 gold)is they Aiwujiwu heart makes annual Guild Wars 2 Halloween can not glory bloom, we also look forward to next year's Halloween will be what kind of exciting activities.more views:gw2 gold

Sunday, November 4, 2012

The latest Map resolve Share Guild Wars 2 mine

The latest Map resolve Share Guild Wars 2 mine
The yellow dot is the European Mine, Green Point is the Necro tree (T6 wood), the blue dot is rich secret silver, the purple dot T6 food material.(from Guild wars 2 gold)



Thursday, November 1, 2012

GW2 Question: refund, the seller wants me the number to him before they agree to refund, how to do?

Question: refund, the seller wants me the number to him before they agree to refund, how to do?
Players the Alexe hope to play Guild Wars 2, so buy online activation code entities. Although the number is not blocked, but promised mailing activation code entities, has been a month passed has not been received. Decided to refund the customer actually said my address. Said I to account to him, he would refund.
This problem is seen the players the Alexe or have genuine consciousness. First mail entity can prove that is not black card. Second: the account(Guild wars 2 gold) is not and key bindings, if the key is activated refund only recycling account. This is a problem.
To the seller, the seller submitting a return back the box will be able to let the landlord out key. I popularity under it. . . Unless he does not have a box or a black key.
If you, how would you fix it?