Tuesday, November 27, 2012

Recent interview about Guild Wars 2 chief architect to understand

Recent interview about Guild Wars 2 chief architect to understand about Guild Wars 2 updated content, equipment upgrades and a new copy of such content.Here is the interview:
Q: Drama going to answer you can give us a direct public? Especially equipment View undisclosed contents and an increase of more high-end equipment. Will be modified on the basis of your statement or plans to continue to publish new content?
Chris Whiteside: First of all, the past, the good results achieved by the new piece of information superior equipment updates. It is designed to give the player a transitional stage between Exotic (orange pack), and Legendary (legendary weapon), the (Legendary equipped with Ascended attribute level), and the gap between the two over time The passage of time will become increasingly large.
Now we are to answer the main line process. As we all know now the game has been the main line of the process, and we do intend to extend further. But we do not intend to increase new rare equipment such as Ascended. Conversely, as the passage of time are rare equipment certainly later will become increasingly rare. But these do not occur simultaneously, for example, full Ascended equipment is in a very long period of time, is slowly introduced, and through the different parts of the game content and a variety of different activities to obtain. Before intend to update the Ascended equipment, through the other's part of the game but unfortunately, this approach does not work. So have such access.
As for undisclosed content, I think that we should be more thought through the equipment. Reward after the end of the event should not be limited to the specific contents of the form. Note that if the requirements props is not anywhere Drop or ultimate reward is not in this manner fall, then this statement in a way inconsistent with the original of these, this is where we need to modify.
I personally do not think the game ideas contrary to the claims before the most recent update. Instead, I feel richer in content as well as details on the design more carefully, and I believe that long before the release of the game there are examples in this regard. This is why we intend to modify some aspects of the game at the same time taking into account other relevant aspects, and thus the overall improvement of the game content interesting reasons.
Q: Ascended equipment before posting has been conceptualized? The blog its introduction makes it sound like you recently proposed concept.
Chris Whiteside: This is not a pre-release, especially designed, but the model is somewhat similar equipment get a copy with the underground city, hope everyone meaningful (this is not the fight itself face it?)
Q: Ascended so many people worried about a substantial increase in the time players boring brush equipment, a lot of players do not want exotic / legendary system (meaning orange loaded with legendary attributes should be consistent, A community should not increase the powder loaded to breaking change this a balance, Guild Wars 2 equipment only shape rather than the pursuit of attributes.), they do not like the Ascended and equipment, then increased to whether such equipment can not bring troubled? Possible?
Chris Whiteside: Yes, everyone's response is full of expectations. We do not intend to release information this way. Back to my previous answer on this issue, we also know that after the release of the introduction of a new element in the pre-release of the new system, will certainly cause a series of controversial, but we also believe that you can solve. This is why we do not intend to re-publish the reasons of the new equipment, but we plan to appropriate strengthen existing design or increase the props and set before the growth curve of the property and equipment to. That is certainly not in the game to set a prop to impede the progress of the entire gw2 gold game, the the main props reward in the new copy of the game elsewhere are not, so this does not affect the normal gaming experience.
In this regard I want to be responsible for about powder loaded to apologized. But the concept and design of the future challenges will be directed to a groundbreaking world, and we are very excited.
So anyway, this topic is simple here. We do not intend to add a new Level unlimited brush, we are planning to add more different ways to allow players to get these new replica props or equipment, to make the game more interesting.
Q: After the events in time is how to arrange? A lot of players are not satisfied with this one-time event time, many people are unable to attend.
Chris Whiteside: Then we design dynamic event, as far as possible, to allow more players involved. We really should be more carefully consider the the Karka event design details. In summary, we are not happy to see this happening in future we will repeatedly consider a one-time event.
Q: In addition to the cash shop props, no way to modify the internal structure of the new copy, unless paid subscribers have inherent advantages, this situation will be modified?
Chris Whiteside: Our aim is not to it as profit resources, but I understand what you mean. We hope to add more challenge to the replica, and a greater emphasis on the cooperation of the various players to ensure immortality and less dead.
I am sorry I can not reveal more details, but in this area I would consider.
Q: The ultimate goal of the new copy of the fog of debris to make your character more powerful, they can get in order to snatch the strongest equipment players from around the map have disappeared. This situation has ruined the original intention of the fun of the game and game design, and how you will do?
Chris Whiteside: I said before Ascended equipment linked, indeed all process related to incentive mechanisms and influence to the whole world a lot of players to participate in various activities. Allow players to continue to do the things they like, do not force them to migrate to a particular place in the world. Ascended the introduction of incentives is an error in the game, I will not do it again.
Immediately the Ascended equipment will be returned to its original some location.
Q: Since the the Ascended equipment FOTM can only get If WvW the player you want to become more powerful will be desperate to refresh the copy of the brand in exchange for equipment, you will how to look at this situation?
Chris Whiteside: bring different results in the WVW is not the purpose of the Ascended. But it does cause a certain impact. We are more willing to release the entire game the Ascended equipment, rather than a field.
The WVW players immediately get Ascended props in the world battlefield.
Q: The new copy of the special set of symptoms of pain looks like the players did not let too much attention on it, but to brush the powder loaded, the future in this area will be to modify it?
Chris Whiteside: I think the mass material synthesis equipment is not very reasonable. Finally, in exchange for the players who worked so hard to fight a copy save material is also just a property does not have good equipment, totally not worth it to own a day not night brush, and a new copy of the original Dungeon Experience coincidence, I will correct it as soon as possible.
As for the props, players experience the game content with a props as a prop for their efforts will be a proper balance, will reduce the props access difficulty is simply will not allow players to continue without Brain brush.
Obviously I would like you point out the key point is "If someone wants to spend one thousand hours to get one of the other players who are unable to obtain rare equipment. This is what I used touchstone. This is why we increased exotic equipment better property without giving the reason of the legendary equipment.
More generally, I hope that we can understand "Guild Wars 2" does not like "Guild Wars 2" as a property game. This is such a high level cap in Guild Wars 2 reasons PVE and PVP points. Four versions we did not increase the "fighting" game level cap, because the game design does not allow. But "Guild Wars 2" is designed not so many restrictions, we have been looking forward to one day be able to in Guild Wars 2 "in full grade.
We have always said "Guild Wars 2" to give players incentives through a variety of events and collected, and "Guild Wars 2" by collecting only the reasons given to reward. About players who are not by simple drop set is "fighting" reward the shock, the full level of 80.
Q: my curiosity more than that: This two and a half months we even have not orange equipment, which you do to increase another level of equipment. This means that I will never be able to keep up with the rhythm of the highest property and equipment?
Chris Whiteside: I appreciate very much your concern. I very much do not want fighting 2 other games require players through continuous brush equipment to ensure that the equipment is currently available.
Q: Next, we say a balance problem. Some designs are not the problem, but let the players go hard brush equipment is not good, this is not the purpose of the game.
Chris Whiteside: So I ask you to judge us through the details, not just by the unfounded controversy. November in the game is increasing a lot of new content, total new process reward 12 equipment plaid 3 (a back decorated with two rings) in the 5-10% increase, I hope you can be in favor of This step-by-step approach, do not force everyone to brush props.
I think this "Guild Wars 2" is important to use this step-by-step process. Course, we will also make a few mistakes in the process of introducing ascended equipment. However, these problems can be solved. I do not think they make Guild Wars 2 the basic concepts of the "gradual properties process fails, the game turned into a brush equipment.
more views:
http://harrylurer.deviantart.com/journal/#/d5mhzoh
http://6a6rklz.dhpreview.devhub.com/
http://www.robotstudio.com/forum/forum_posts.asp?TID=7420&PID=21264#21264
http://goldguild.guplog.com/2012/11/27/skyrim-dlc-sera-debarque-sur-ps3-pas-besoin-de-sinquieter-bethesda/

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