Why play elements so
Elements so essentially it is a very diverse career. We have more than any other career skills can take advantage of, so relatively speaking, the ramp-up time will be relatively long. The four elements - fire, water, wind, earth - we are able to solve various oncoming.
For example: the element of fire can create a lot of AOE damage and burning status, water elements can AOE blood and improve the viability, the wind element provides the kinds of skills needed monomer, earth element provides defense as well as through bloodshed state and cause AOE damage.
While the elements have considerable potential in the blood, auxiliary, DPS, even Tanzania force, it still has its flaws. That is, the player must spend more energy in order to allow the elements to make a play with the same level of performance in other occupations. Elements so not suitable for each player, but the quake capacity is needed, and be able to design complex combos players who want to play a career.
Types of weapons
Hands and stick (Staff) - maximum distance AOE DPS's ability. If you want to play large events or large-scale battle of WvW hands stick is your best choice. Moreover, the range of blood and the amount of hands the rod up, but also to provide the most variety of weapons Combo Field. But! Its ability to monomer is also the worst, because the AOE a good Dodge, but hands rod elements in close combat performance is very bad.
Dagger / dagger (D / D) - If you want to highly mobile force, instantly DPS output, and high viability, it would have to choose the double dagger. This combination is the majority of people think that regardless of PvE, WvW, or sPvP are the best solo Gw2 gold players. This weapon combination to your mobile force is considered to be one of the highest of all occupations, and only lost to thieves, but will not lose any of the DPS the same level with the soldiers. The viability of the elements in all combinations of weapons is not only the highest, can cause damage should not be underestimated, variability, almost all you want to get the case can be used.
Single cane / dagger (S / D) - this combination is like a mixture of hands stick with dual daggers. Wind reconcile able to provide long-range auxiliary fire reconcile able to provide a combination of all the weapons in the biggest DPS. The moving force is slightly lower than the combination of the double dagger. This combination is the most suitable for use in remote monomer output, because hands and stick the main long-range AOE output, the double dagger almost had to stay in melee range. This combination of defects is that it's instantaneous output to avoid the fine, the manufacture of pressure to give the enemy is lower than the double dagger.
Single cane / concentrator (S / F) - This combination provides the same long-distance with the S / D monomer output, but the moving force is the worst of all combinations.
This combination is mainly used in long-range DPS and team assisted. The main purpose is to WvW, because the wind reconcile technology can block the long-range projectiles 6 seconds, which not only can protect your team, but also in conjunction with other S / F elements. And the PvE Danlian good, because the soil reconcile technology can provide 5 seconds of invincibility.
The dagger / poly (D / F) - D / F can provide very low mobile force, and is mainly used in the infighting. The drawback of this combination is easily enemy kite, because unlike the D / D, like several pull close range skills. This mix is able to provide more tanks, but the expense of moving force says that you would be very difficult to take off the war. Another drawback is that it is unlikely to chase the enemy. This combination only at close range, small-scale fighting, but even the best have to play the space of the wall or barrier.
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