Endless dungeon this topic we have talked about many times, but I have to admit the players have never seen it presented and the previous Diablo BOSS combine ideas.
About the endless underground city, we've seen released in various different places full of change ideas.
Our designers have also recently Archon the Wizard videos live broadcast addressed this issue.
You have discussed the idea of endless dungeon what?
Travis: Yes, we talked a lot.
It was fun, endless dungeon ... This is the people will be fierce debate things.
I have my own ideas, but I do not know what you want.
My idea is that players who want a criterion to see how far they can go, for example, arrived at the 200 level or something.
But I think, its real purpose is, players just want to play for a long period of time
Over and over again without having to repeat the same level. They do not want to have more experiences like the third act of the play of the brush.
Therefore, in order to allow us a clearer understanding of this idea, your mind should be the endless dungeon what?
Where you want to be able to see or find out what content?
If there really endless dungeon, you want it to play is what?
Why kind of goals you will constantly strive to go?
I think adding endless dungeon system is not easy, how to ensure that the player with a choice rather than let it replace the current play.
Said yes, endless dungeon must be a choice, rather than replace.
There are many factors that we need to consider, but we are still very happy to know that when the players are talking about the endless dungeon, they are in the end in mind?
Edited by Diablo3goldtaker
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