"Guild Wars two" is developed by ArenaNet, of KongZhong agent operations of large MMORPG magical online games. KongZhong announced August 30 agent "Guild Wars 2" ArenaNet founder Mike O'Brien first came to China and accepted an exclusive interview with Sina game.
Sina Game News December 9, "Guild Wars 2" is developed by ArenaNet, of KongZhong agent operations of important MMORPG magical online games. KongZhong announced August 30 agent "Guild Wars two", ArenaNet founder Mike O'Brien, senior vice president of global (business & legal) Randy Cost, "Guild Wars two" China the primary person in charge of Jason Roberts & chief designer Kevin Millard came to China for the 1st time & accepted an exclusive interview with Sina game.
Mentioned ArenaNet founder Mike O'Brien, players for his resume might be quite familiar with, he was the Blizzard of older workers involved in the battle net, when the identity of the producer and chief programmer, "StarCraft" Diablo, "" Warcraft 2 & 3 project development while Blizzard is widely used for its assortment of games. The inventor Mike O'Brien or the MPQ format of packets, MPQ field named that stems from Mike O'Brien Pack.
Mike stated in an interview with Sina Games, makes his own work experience in the Blizzard ArenaNet created more obsessed with the quality of the game, ArenaNet has a brand new team, every day in the creation of distinct points. After five or 6 years of hard work, "Guild Wars 2" with the current MMORPG very different Arena biggest distinction is that each player has a contact directly with the staff recommendation or opportunity, they can by way of the official site of the Community, Twitter The video web site message to provide feedback on the gw2 gold game.
Mike stressed, "Guild Wars two" for the different desires of the players to supply distinctive types of classes to play, each player from the logical mode of PVE to PVP mode in addition to the larger world of the gamer Battle. In asked "Guild Wars 2" will develop the mobile side application, Mike expressed the hope that the players create their own APP application future "Guild Wars two" could be through an open API to acquire this form.
Given Guild Wars two U.S. service lately updated occupational balance problem, Mike stated, PVP for a more balanced, ArenaNet commonly players participate in balance improved to frequent adjustment capabilities. While the the PVE balance of direction as a way to boost the utilization rate of the tasteless abilities in the game.
With the ArenaNet KongZhong Guild Wars 2 localization startup, Mike will be elevated on the basis of the core game play more oriental aspects. Mike said KongZhong chairman & CEO Wang Lei Lei's team gave their insights, enthusiasm and dedication of the team so that ArenaNet KongZhong come together when it comes to cooperation with KongZhong.
International senior vice president (Business and Law), Randy Charge introduced the "Guild Wars 2" worldwide industry publicity, "Guild Wars two" on this year's G-star exhibition already shown, we will seek to enter China exhibition. And mature "Guild Wars 2" peripheral product plans, the reporter on the scene saw the "Guild Wars two" dolls & clothing items. Randy, ArenaNet will work together to invest a good deal of manpower & resources, and air network to "Guild Wars 2" playing a MMORPG works perfect social strategy.
"Guild Wars 2" main person in charge of China, mentioned Jason Roberts, currently serving the United States, "" The players have already been available by way of World wide web transactions, to be able to cease inflation within the guild wars 2 gold game, the production team also hired economists to be responsible for the economic procedure, he will be in Guild Wars two listen to the recommendations of the domestic players to adjust more localized detail. Kevin Millard, chief designer Sina game to share a great deal of "Guild Wars two" R and D process fascinating, for instance Game the PVP maps statue back engraved with workers own small story, charitable concern by the United States, the cancer young people produced custom content. Kevin also talked about the "Guild Wars 2" R & D team in a wide selection of individual staff and their creativity to make the game more innovative.
No comments:
Post a Comment