The GW2 career absolutely no balance, do not re-use the strongest players to make the amnesty
I know some people probably just see the title had to pull down to the BP, but every time I see the career discussion paper have escort who take the phrase as a shield is really not stand.
I must be the first statement, GW2 is a very, very good game, but it is certainly not perfect, any MMORPG game "career balance" has always been a major issue, we can hardly expect a game listed even months without to be able to solve this problem.
"Not the strongest career, only the strongest players," this statement is probably right, great character classes can play happy gw2 gold players appropriate conditions, phase of substandard, even the strongest body only play to the strength of less than one percent. Opposite King and just likes to be able to play the effect of 1 +1> 2.
This sentence even though the absolute truth of this matter in the discussion of occupational balance also told in the rotation of the Earth will be like nothing.
Because the premise of the article, where all the discussion of professional quality are built on a "give full play to the characteristics of the occupation" means that the discussion has always been the strongest players operating under occupational roles ability and quality.
Originally is discussed under the "players" operation best suited to play soldiers soldiers operating with the players best suited to play Mesmer Mesmer comparison.
A lot of people do not want to admit their own vulnerable, such as playing Necro know how many did not get the bug in this career, but each time put forward someone will still shelling love enough, resolutely defend their positions do not want to admit their favorite career is weaker than others.
But other than fooling with this kind of attitude in addition to what use is it? If all complacent, that game company never found their own games appear Bug BUG never valued reimbursing escape these voices to maintain self-esteem is not good for the game life, career balance.
Moreover, there are a lot of things really not technology can make up for it, even if you can, when A career you have to pay a 70-point effort to some achievements only need 10 points, B Occupation efforts can do this again, is the balance?
Or more to play a number of roles on the version often strolling players are aware that the design of the soldiers how comprehensive, forward and attack, retreat and defend, playing far hit nearly have no problem. Similarly the power output of a blame soldiers single, the elements so is spent on the 2 to 3 attributes switching set of combos can have the same effect, the complexity of the operation from the wait for mentioning the event that a network delay Do you have another strong hand speed as eat turtle.
Is! Elements to make it the main characteristics is the wide-area damage containment, so reasonable to say in order to get to this point "monomer output than soldiers unfair, but if it is really such elements so that they will not be devastated.
Soldiers in the general case, the thieves even if not so much WAN skills to cope with 4,5-only the same level of the monster will not be regarded as difficult, the clear blame speed is not necessarily inferior to the elements so that even only faster.
All right! Perhaps the greater number of monsters other occupations will start to feel sweaty, showing the value of the elements to make, but even skilled elements makes it possible to do other occupations can not play 10 or one to twenty, but How many opportunities in the PVE elements so that they play this? Players and the number of elements to make the PVE willing to choose this risk? Copy range of skills in combat venue is often difficult to kite, blame the amount of blood can not spike the more common but more attracted gunfire.
It should be noted that the long list is not to say that elements innate design inferior to the other professions, or make the players play elements inferior, choose an inferior.
But in fact such a job design, in addition to the country fighting to make it take a long stick to throw meteor shower winning at play GW2 world is obviously relatively difficult. Would have to level from the level for have to pay more consideration than other occupations, if we want to play limit for each occupation are limited in a framework, then started the degree of difficulty should be almost the same, this is always was crying the elements so the main reason for the bad.
I know someone who heard it was still not convinced, then take a look at the basic career development route. Above have just said that the comprehensiveness of the soldiers, On the outbreak of the outbreak on the remote remote stack state's speed is also good.
But understand, the stage is not every career this comprehensive possible, the most obvious is the above-mentioned Necro it! How many people that the statistics of hundreds of BUG problem, ask the guild wars 2 gold players to play Necro aside to 6,70 also specializing in minions stream? How many Necromancer homes the state and take the POWER type?
Moreover, even to the state of flow, you hurt the state, no matter how mighty strong same monster is the only stack to 25 layers, the damage formula each count, if the monster before you attack the other players accumulated to 25 layers, it can not even hurt figures are impossible to escape (measured over teammate stack to the 24th floor after the shot, it really only 1 layer effect). A copy of the main iron triangle of GW2 premise can be stacked 25 layers, the five state flow differences Necromancer Necro under the copy under a copy of a state of flow where?
Made considerations point A club mechanism so that the silver side of the monster are shrinking extremely short to allow large-scale dynamic or copy almost all participating players can play in a certain extent of damage for the duration of the state of injury But that there are a problem, the state flow suffered damage reduction effects in terms of efficiency becomes significantly higher than the direct injury to the high output in this way. (BOSS invincible eliminated all the negative state blanket!)
So comprehensive property of the above results, speed stack no one else in the stream can not abandon the state case, the lower ranks of the copy group also sacrificed their output effective if there are specific occupational orientation, the this stage Necro career design really the technology and distribution point can be used to make up?
Say a more fundamental things! On the game Rogue is a short period of time is the fastest most foot color output, but with relatively little damage reduction, invincible skills, attack range is limited to 900 within the next copy of treacherous is going to play than other occupations or only full-time forward to playing the king when the rescue team that really and consistent repeal Iron Triangle team positioning core objectives?
Really, not to say the technology or on the role of love to make up for everything, when a copy of the king of a bunch of wide area close range skills, holding the Sword of the soldiers or double dagger thieves insist on playing a "dead". BOSS God to walk in order to be due to human reaction time tens of minutes or a few hours, all the games I played in the past have not read, I do not think in GW2 see, even if there is it is not enough to balance career take The only reason why the special case of players is strong enough only.
Originally players to occupational balance requirements "of the occupation in response to a variety of situations in different ways, about the same price reached about the effect of" When a job can have a good performance in all cases, and other professions in some cases only eat turtle dominant place in the manipulation effort only showed about the same results, how can you blame the players that occupational imbalance it?
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