Upcoming Guild Wars two Dungeon copy of the method adjustments
Hello, everybody, my name is Robert Hrouda, Guild Wars 2 content designer, the subsequent couple of months, we will make a few updated copy of the strategy gets to be more fascinating & more challenging. We would like to remind everyone, our copy of the 1st phase of the improvement plan will be to remove the "res-rushing" (re-birth pile of dead bodies tactics), plus a brief description of our 2nd phase of the program.
"Res-rushing" players waypoints deaths quickly after the resurrection after which ran back to join the fight, the stacked corpses to complete the copy clearance, instead of waiting for other gw2 gold players with the resurrection.
A copy of the design thought to promote team with the existing "res-rushing" is contrary to this concept.
We hope that by eliminating the "res-rushing" to enhance the online and completed our first copy of the design notion (teamwork and tactical arrangements).
This upcoming update, when the team players killed in the fighting will be temporarily unavailable waypoints resurrection, only all the players in the team quit fighting to waypoints resurrection.
We made this change by means of details analysis, more players would like to remove the "res-rushing. We're trying to modify the existing copy of the content.
The 2nd stage will have altered?
Us a copy of the updated 2nd stage, you'll see a lot of modifications after the BOSS & enemies. We plan to focus on the elite & BOSS high blood & troublesome to think of how we can provide better remuneration to the players.
This will include the analysis of each copy of the BOSS, take a check out the way to do to enhance the gaming experience and boasts an unforgettable battle.
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