For dagger skills, he has three stages with skills and feel with dagger to break out damage (dagger 1 shot quickly, visually even finished about two seconds) with the landlord back injury type thieves injury did not differ much only then because a gun followed dagger dagger hit the back (to a positive view of the injury), but even the technology of the time is a bit long, gun of 5 shooting shot and dagger jump over action!? course dagger 2 blood less strange and more pain the gap becomes large.
But self-protection gun 5 like a lot, after all, is a continuous blind area, very unique, but if distant mobs stealing playing on blind. Any occupation as long as the method of injury-with nothing more than: 1. Direct injury type 2. Status injury type
Have the power to affect direct injury crit rate explosion injured
Back stab type dagger gun obviously is straight injury type (so I guess not take the Shortbow may have part of the reason is because this, after all, Shortbow biased in favor of the state of injury type)
If the thieves go straight hurt, no matter what kind of guild wars 2 gold weapons, trait points quite suitable for critical strikes 30% of blast injuries and 300 points precise increase in when critical strikes Point 30, super straight injury-type benefits, while increasing direct injury to the two projects (this seems to be the only thieves and illusionist two blast injury and precision)
A main attribute and two sub-attributes [2 +2 +2 +5 +2 +3 (equipment) +3 * 2 +3 * 2 +5 (jewelry, backpacks I have not counted 80 orange equipment within a) = 33% of blast injuries equivalent to 32 +24 +72 +24 +48 +24 (equipment) +48 * 2 +40 * 2 +64 = Vice properties 464 points]
The full set of the berserker installed, 33% increase in blast injuries Almost alone critical strikes point 30 just like full berserker blast injuries, not to mention the added precision 300 points
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