PVE Bomb kit based, then there are a few drawbacks 1, two skills did not hurt 2 melee distance (even if the increased range or melee) 3 skills CD longer 4 hurt low (traits imply) belt skills will hit strange broken up Although I think PVE with nothing difference, but the above itself vulnerable to the risk of (distance), low damage (traits), restrictions on the use of the occasion and more in return only help melee blood auxiliary function, I feel a little sacrifice is too great.
After all, this game is for everyone self-complementary the auxiliary just an extra layer of insurance, opportunities need to be assisted in the fight cooked premise. Bomb kit given treatment is quite good, but the launch conditions too harsh outside in addition to its own use, it will be very difficult for someone to take advantage of this point, see Pharmacy gun 5 that 240 range is not necessarily someone will go step on, not to mention bomb that is only 120-130 range. (the most important is not obvious, look at the The Time Wrap opened illusionist everyone rushing to step on), which makes bad again will eventually end up with the engineers how it seems there is no damage and no auxiliary effect of infamy
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