Guild Wars 2 Mesmer single brush fire king Raiders Iron March
Mesmer really worthy of one of the strongest singled Wang career, this metamorphosis, King really grinding him dead (long-range jet to at least 6,000 take-off only full set of PTC Oh, the last 20 minutes, although time-consuming = = (three gold king's blood ...)
Next only element of division over singled out the the king results are spike has been lying to the point of view I kick down the audience (nothing lying on the side to increase the difficulty of doing), but afterwards he said that he is deliberately, because he felt I was too God the want to see my singled finished
The main feature is crit piece of 20 points out of a roll-call avatar and avatar crit bloodshed, there is inspiration that treatment solutions disease and mantra blood two Mirage at least 5:00 illusion-CD at random each other configuration election sword-CD piece, wearing a full set of PTC (Rune troops full set)
Tips:buy gw2 gold in http://www.gw2gold.net
related:
Sunday, March 31, 2013
Friday, March 29, 2013
I want to give it a try illusionist play state target is to diversify the state to extend the time
I want to give it a try illusionist play state target is to diversify the state to extend the time
1.Nightmare * 4
Mad king or Lyssa * 2
There are 83 state hurt another plus 20% duration
2.Madking * 2
Lyssa * 2
Nightmare * 2
The +28 state of damage +24% duration
3.Afflicted * 4
lyssa or madking * 2
There are plus 10% plus 83 state damage duration + poisoning 15% + bleed 15%
4. 2nd Floor whole heap bloodshed
Mainly used in PVE state flow illusionist
Consider what effective larger
Thank you
Rune: money proposed four madking +2 teeth lyssa
lyssa Although bleeding less increase state aging 10% 5% but other states will benefit
Skills: horn # 4 is a serious underestimation of the Gw2 gold skills this move is all occupations which few range daze (no trait)
Horn # 4 because the relationship of the animation can not see what he from 600 another fan of the range of skills and grasp the distance with seat time in five goals is not a problem
Frozen: the combination of the landlord 3 strokes incidental frozen concentrator # 5 (5 seconds) long stick # 3 (4 seconds) DS # 2 (5 seconds) if accompanied spite30% + two +10% Rune = +50% this three measures total freeze on 21 seconds a CD of these three measures skills are up to 20 seconds is almost perma-chilled (monomer) even if the solution to the other side but you can also continue to put give opponents the pressure (as well as characteristics of malicious "X")
The bloodshed: just on the WIKI looked token # 1 under the bloodshed to have BUG actual aging is 5 seconds instead of 4 seconds (BUG I like)
So 13 seconds = 260% = +160% (30% +40% +20% +33% = 123%), but still no solution
more:
1.Nightmare * 4
Mad king or Lyssa * 2
There are 83 state hurt another plus 20% duration
2.Madking * 2
Lyssa * 2
Nightmare * 2
The +28 state of damage +24% duration
3.Afflicted * 4
lyssa or madking * 2
There are plus 10% plus 83 state damage duration + poisoning 15% + bleed 15%
4. 2nd Floor whole heap bloodshed
Mainly used in PVE state flow illusionist
Consider what effective larger
Thank you
Rune: money proposed four madking +2 teeth lyssa
lyssa Although bleeding less increase state aging 10% 5% but other states will benefit
Skills: horn # 4 is a serious underestimation of the Gw2 gold skills this move is all occupations which few range daze (no trait)
Horn # 4 because the relationship of the animation can not see what he from 600 another fan of the range of skills and grasp the distance with seat time in five goals is not a problem
Frozen: the combination of the landlord 3 strokes incidental frozen concentrator # 5 (5 seconds) long stick # 3 (4 seconds) DS # 2 (5 seconds) if accompanied spite30% + two +10% Rune = +50% this three measures total freeze on 21 seconds a CD of these three measures skills are up to 20 seconds is almost perma-chilled (monomer) even if the solution to the other side but you can also continue to put give opponents the pressure (as well as characteristics of malicious "X")
The bloodshed: just on the WIKI looked token # 1 under the bloodshed to have BUG actual aging is 5 seconds instead of 4 seconds (BUG I like)
So 13 seconds = 260% = +160% (30% +40% +20% +33% = 123%), but still no solution
more:
Thursday, March 28, 2013
"Guild Wars 2" chief designer interviews revealed that the subsequent development of content
"Guild Wars 2" chief designer interviews revealed that the subsequent development of content
The recent the foreign media Anook of Guild Wars 2 chief designer Isaiah Cartwright interviews.
1.PVP/WVW related issues
The @ ragxz: Can you detail the new patch in the rating system will be based on what distinguish players under team / individual ranking is how it works it??
Isaiah Cartwright: We are still in the testing and optimization of our rating system, but I can tell you, we will use a Glicko-based formula. Match, a team's rating will be based on the average data of everyone in the team.
@ LOKi: Do you think the the new PVP Map soul sentry is a map of a large number of competing? Why did you choose this style map?
Isaiah Cartwright: I think it has great potential. There is a separate area focus on promoting the many large-scale fighting, such a fun experience flu is different from other maps. We see a lot of players going to add a Capture the Flag mode, so we would like to try the system. We have developed internal testing before Capture the Flag map, but the combination of them and our gw2 gold game is not very good, we feel that the soul sentry is a good blend of Capture the Flag mode and conquest mode map.
@ Zenox: you can be introduced for the players love WVW battlefield WVW content will be updated in the next March?
Isaiah Cartwright: We have a great team is actively the WVW battlefield to create content, but the content will not be announced in February. These improvements include a new battlefield level Advanced system, it will promote more active players to participate in the WVW activities and the use of the emblem to buy more items. Our surveys and assessments badge drop chance to improve the model read and many smaller sense experience to improve the WVW battlefield.
@ Lowell: the PVP aspects in addition to the team ranked there not worth the wait?
Isaiah Cartwright: This update will focus on the soul sentry map, as well as continuing to improve the system. Future we will produce more system PVP and electronic sports, including custom arena and other electronic sports.
2.PVE and articles related issues
@ LadyKaguya: After the role-playing hobby players will open more functions it? For example: Player housing, more expression, urban clothing and be able to sit a chair and so on.
Isaiah Cartwright: We are always looking for fresh and interesting content to allow players to show off, so we will continue to add new weapons and equipment of the skin, urban clothes, titles, and other system allows the players to show a sense of accomplishment. These are a very important part of our game, we never stop adding and improving.
@ Yuii: Can you detail the different types of tasks under the Association? What inspired you to produce this type of content?
Isaiah Cartwright: We want to make the contents of the Association through cooperation to complete the activities, this type of content of our task challenging, so you'll have to complete them through cooperation.
I will introduce the next Association of bounty, because it will be the first content that can be unlocked. The task will be divided into three difficulty allows different number of associations according to their ability to choose to complete. When you activate the task in a limited period of time in the world map, you need to find and defeat these monsters. Each encounter is a challenge you have to overcome them, and in a limited period of time to allocate enough to defeat them. Higher task difficulty levels will need to be defeated at the same time more BOSS. The other Association players can also help complete, this also means that these challenges will require the exchanges and cooperation between a large number of the Society. This is our main goal, you have to work together to order a guild of glory.
@ Shinnon: Are there plans to add more new maps to explore living story, on a regular basis at the same time for the players to open more map / story line to meet the desire of players adventure?
Isaiah Cartwright: We have a lot of aspects of the plan of the living story. We add a new map to explore the plan is not for the players, but we will add more content in each map. Our system allows us to add more dynamic and evolving game content in each map.
@ Emmet.pilsworth: there are no plans to add more back jewelry? If there is, what types? (Such as cape, wings, bags, books, weapons sets, bullets, bags, etc.)
Isaiah Cartwright: Yes, we plan to add more items back games.
3 gameplay and settings
@ Hyxorcisten: Can we have more casting situation? Jump magic?
Isaiah Cartwright: Guild Wars 2 combat jumping is not a major focus, because we do not want to see players around wildly to get combat advantage, so we will not increase the other things you can do for your jumps.
@ Hyxorcisten: whether it will open the show monster castbar macro command and personal focus box set?
Isaiah Cartwright: We like this type of feature, but we still need to assess whether they are suitable for Guild Wars 2. We have been looking for a way to make the battle more transparent, and these may need tools to achieve.
4.
With @ Chocy: Armory system is expected when the open version of the page?
Isaiah Cartwright: at the moment we do not have any estimate of time, we have a team carrying out such work, we can say only that.
more related:
The recent the foreign media Anook of Guild Wars 2 chief designer Isaiah Cartwright interviews.
1.PVP/WVW related issues
The @ ragxz: Can you detail the new patch in the rating system will be based on what distinguish players under team / individual ranking is how it works it??
Isaiah Cartwright: We are still in the testing and optimization of our rating system, but I can tell you, we will use a Glicko-based formula. Match, a team's rating will be based on the average data of everyone in the team.
@ LOKi: Do you think the the new PVP Map soul sentry is a map of a large number of competing? Why did you choose this style map?
Isaiah Cartwright: I think it has great potential. There is a separate area focus on promoting the many large-scale fighting, such a fun experience flu is different from other maps. We see a lot of players going to add a Capture the Flag mode, so we would like to try the system. We have developed internal testing before Capture the Flag map, but the combination of them and our gw2 gold game is not very good, we feel that the soul sentry is a good blend of Capture the Flag mode and conquest mode map.
@ Zenox: you can be introduced for the players love WVW battlefield WVW content will be updated in the next March?
Isaiah Cartwright: We have a great team is actively the WVW battlefield to create content, but the content will not be announced in February. These improvements include a new battlefield level Advanced system, it will promote more active players to participate in the WVW activities and the use of the emblem to buy more items. Our surveys and assessments badge drop chance to improve the model read and many smaller sense experience to improve the WVW battlefield.
@ Lowell: the PVP aspects in addition to the team ranked there not worth the wait?
Isaiah Cartwright: This update will focus on the soul sentry map, as well as continuing to improve the system. Future we will produce more system PVP and electronic sports, including custom arena and other electronic sports.
2.PVE and articles related issues
@ LadyKaguya: After the role-playing hobby players will open more functions it? For example: Player housing, more expression, urban clothing and be able to sit a chair and so on.
Isaiah Cartwright: We are always looking for fresh and interesting content to allow players to show off, so we will continue to add new weapons and equipment of the skin, urban clothes, titles, and other system allows the players to show a sense of accomplishment. These are a very important part of our game, we never stop adding and improving.
@ Yuii: Can you detail the different types of tasks under the Association? What inspired you to produce this type of content?
Isaiah Cartwright: We want to make the contents of the Association through cooperation to complete the activities, this type of content of our task challenging, so you'll have to complete them through cooperation.
I will introduce the next Association of bounty, because it will be the first content that can be unlocked. The task will be divided into three difficulty allows different number of associations according to their ability to choose to complete. When you activate the task in a limited period of time in the world map, you need to find and defeat these monsters. Each encounter is a challenge you have to overcome them, and in a limited period of time to allocate enough to defeat them. Higher task difficulty levels will need to be defeated at the same time more BOSS. The other Association players can also help complete, this also means that these challenges will require the exchanges and cooperation between a large number of the Society. This is our main goal, you have to work together to order a guild of glory.
@ Shinnon: Are there plans to add more new maps to explore living story, on a regular basis at the same time for the players to open more map / story line to meet the desire of players adventure?
Isaiah Cartwright: We have a lot of aspects of the plan of the living story. We add a new map to explore the plan is not for the players, but we will add more content in each map. Our system allows us to add more dynamic and evolving game content in each map.
@ Emmet.pilsworth: there are no plans to add more back jewelry? If there is, what types? (Such as cape, wings, bags, books, weapons sets, bullets, bags, etc.)
Isaiah Cartwright: Yes, we plan to add more items back games.
3 gameplay and settings
@ Hyxorcisten: Can we have more casting situation? Jump magic?
Isaiah Cartwright: Guild Wars 2 combat jumping is not a major focus, because we do not want to see players around wildly to get combat advantage, so we will not increase the other things you can do for your jumps.
@ Hyxorcisten: whether it will open the show monster castbar macro command and personal focus box set?
Isaiah Cartwright: We like this type of feature, but we still need to assess whether they are suitable for Guild Wars 2. We have been looking for a way to make the battle more transparent, and these may need tools to achieve.
4.
With @ Chocy: Armory system is expected when the open version of the page?
Isaiah Cartwright: at the moment we do not have any estimate of time, we have a team carrying out such work, we can say only that.
more related:
Monday, March 25, 2013
PVE: Guild Wars 2 Engineer flamethrower and pharmaceutical
PVE: Guild Wars 2 Engineer flamethrower and pharmaceutical
The 6th treatment: default or treatment of backpacks No. 7: with flamethrower backpack No. 8: Pharmacy gun backpack No. 9: Pharmacy U Elite: supply box
Recommended characteristics: gun the Quan mechanical characteristics of 30 points plus full travel home level precision targeting a 50% chance superposition Sunder (crit), master forging trigger (the flamethrower and Pharmacy gun skills CD reduced by 20%) and a master-class masters ( the flamethrower +200 toughness total of 6 layers stable Vaillant buff).
20:00 alchemical characteristics, expert-level rapid response pharmacy (Pharmacy CD reduced by 20%), a master the fatal mixture (blowtorches and Pharmacy gun damage increase 15%).
20:00 tool features the expert level backpack improved (equipped backpack backpack type caused by an attack or to create a spell), master horizons (when standing still increased 10% crit chance) if treatment backpack on the selected master bagged Xing Quan stimulants (medical kits skills can be thrown out).
In fact, look at the characteristics of the light can be very easy to find, the flamethrower and Pharmacy gun characteristic skill is "bundling", so here without pharmaceutical gun wasted. And grenades, because of the limited range of a flamethrower, most of the time are in close-combat and monsters, use a flamethrower itself an increase of 200 toughness and stable layer Vaillant, blowtorches + Pharmacy gun combination of higher the survival rate.
Here first talk Pharmacy gun Pharmacy gun belt skills for regeneration (sustained recovery HP), and expert level backpack improvement allows you to switch to the Pharmacy gun backpack on the ground to create a group treatment area, together with pharmaceutical gun 5 groups Super Pharmacy No. skill total superimposed on three therapeutic effect (a the regeneration buff + two ground treatment area), coupled with high anti-playing the dynamic task groups blame this treatment, the survival rate is very high, to be comfortable with 3 No. Pharmacy smoke (green poison) with a flamethrower to burn Zhan Zhuang group.
Then treatment backpack, plus blood treatment backpack button is on F1 belt therapeutic dose lower than the default skill, but the count 1-3 each kits, blood volume increases stability default skills, and can eliminate the 4th skill symptoms can also increase the running speed and crit rate, can feel at ease when playing strange group standing on the two-tier treatment area slowly medicine everywhere Sahua lineup before the boss fight, or merciful relief others.
Then flamethrower flamethrower seemed to be no brain, in fact, the distance control requirements and blame the election pricey stations, distance control the main reason is that the 2nd flame explosion skills, this skill is penetrating skills through the monster damage the poor, the damage of the explosion in the distance of 600 ultra-high (hit 80 aure mobs fatal injuries often blasted 3500-3800, but penetrating injury only about 600, about 10 mobs single no Crit spike) CD time of only 4.8 seconds, and after learning the characteristics, so use very often with bad and good use of a very large gap, due to damage on the ultra-high 600 distance, the No. 1 skill is 425 distance, so use a single brush This skill is used either hands either with the 3rd monster blow fly before launch; brush group dynamic is not a big problem, maintain good approximate distance transmitter can.
As for the stations requirements, nature is the No. 1 default skill, and grenades, fire-breathing damage range is tapered, so the edge of most election time if you are moving in a Gw2 gold group of strange fire, then the group attacking range will discount; selected master vision characteristics, then you need to like Hawkeye vision can accurately tap the middle of that strange group, and Zhan Zhuang Spitfire; chose to throw medical package that it must frequently adjust the station, the flame direction of rotation to the middle of the strange group, these should hold their own.
Advantages: self-ignition, No. 2 skills with CD injury the the group brush without frequent roll keyboard, with the Pharmacy guns and medical the package survival rate is high.
Disadvantages: distance control, go places, switching backpack requirements are high, and have a strong ability to respond, and this time you do not have to face roll the keyboard you want to use face roll the mouse ...
The 6th treatment: default or treatment of backpacks No. 7: with flamethrower backpack No. 8: Pharmacy gun backpack No. 9: Pharmacy U Elite: supply box
Recommended characteristics: gun the Quan mechanical characteristics of 30 points plus full travel home level precision targeting a 50% chance superposition Sunder (crit), master forging trigger (the flamethrower and Pharmacy gun skills CD reduced by 20%) and a master-class masters ( the flamethrower +200 toughness total of 6 layers stable Vaillant buff).
20:00 alchemical characteristics, expert-level rapid response pharmacy (Pharmacy CD reduced by 20%), a master the fatal mixture (blowtorches and Pharmacy gun damage increase 15%).
20:00 tool features the expert level backpack improved (equipped backpack backpack type caused by an attack or to create a spell), master horizons (when standing still increased 10% crit chance) if treatment backpack on the selected master bagged Xing Quan stimulants (medical kits skills can be thrown out).
In fact, look at the characteristics of the light can be very easy to find, the flamethrower and Pharmacy gun characteristic skill is "bundling", so here without pharmaceutical gun wasted. And grenades, because of the limited range of a flamethrower, most of the time are in close-combat and monsters, use a flamethrower itself an increase of 200 toughness and stable layer Vaillant, blowtorches + Pharmacy gun combination of higher the survival rate.
Here first talk Pharmacy gun Pharmacy gun belt skills for regeneration (sustained recovery HP), and expert level backpack improvement allows you to switch to the Pharmacy gun backpack on the ground to create a group treatment area, together with pharmaceutical gun 5 groups Super Pharmacy No. skill total superimposed on three therapeutic effect (a the regeneration buff + two ground treatment area), coupled with high anti-playing the dynamic task groups blame this treatment, the survival rate is very high, to be comfortable with 3 No. Pharmacy smoke (green poison) with a flamethrower to burn Zhan Zhuang group.
Then treatment backpack, plus blood treatment backpack button is on F1 belt therapeutic dose lower than the default skill, but the count 1-3 each kits, blood volume increases stability default skills, and can eliminate the 4th skill symptoms can also increase the running speed and crit rate, can feel at ease when playing strange group standing on the two-tier treatment area slowly medicine everywhere Sahua lineup before the boss fight, or merciful relief others.
Then flamethrower flamethrower seemed to be no brain, in fact, the distance control requirements and blame the election pricey stations, distance control the main reason is that the 2nd flame explosion skills, this skill is penetrating skills through the monster damage the poor, the damage of the explosion in the distance of 600 ultra-high (hit 80 aure mobs fatal injuries often blasted 3500-3800, but penetrating injury only about 600, about 10 mobs single no Crit spike) CD time of only 4.8 seconds, and after learning the characteristics, so use very often with bad and good use of a very large gap, due to damage on the ultra-high 600 distance, the No. 1 skill is 425 distance, so use a single brush This skill is used either hands either with the 3rd monster blow fly before launch; brush group dynamic is not a big problem, maintain good approximate distance transmitter can.
As for the stations requirements, nature is the No. 1 default skill, and grenades, fire-breathing damage range is tapered, so the edge of most election time if you are moving in a Gw2 gold group of strange fire, then the group attacking range will discount; selected master vision characteristics, then you need to like Hawkeye vision can accurately tap the middle of that strange group, and Zhan Zhuang Spitfire; chose to throw medical package that it must frequently adjust the station, the flame direction of rotation to the middle of the strange group, these should hold their own.
Advantages: self-ignition, No. 2 skills with CD injury the the group brush without frequent roll keyboard, with the Pharmacy guns and medical the package survival rate is high.
Disadvantages: distance control, go places, switching backpack requirements are high, and have a strong ability to respond, and this time you do not have to face roll the keyboard you want to use face roll the mouse ...
Sunday, March 24, 2013
Guild Wars 2 brand new the WVW ranking mechanism and battlefield details
Guild Wars 2 brand new the WVW ranking mechanism and battlefield details adjustments today GW2 official website released a message, Matt Witter here, said March 26 WVW will be adjusted, as follows:
Of WXP and world ranked
When you participate WVW and defeat enemy players, you will get the the WVW experience value (referred to as: WXP). When you get enough WXP, you will enter the world rankings, the the WXP highest team can get the title of world champion.
If you beat WXP more enemy Gw2 gold players, you get WXP will be more.
The world's ability to point
The world's ability to point only applies to the special abilities of the WVW
Siege weapons skills, can increase supply, improve the properties
Note! Your world point is permanent. With the passage of time all ability will be attached to your body.
World Champion
The world champion is a great honor.
The world champion, replace your enemies see nickname.
Now when you see in WvW enemy player, you always see their server name with the title of "intruders (Invader)" like this: "Sanctum of Rall Invader" with the new system you will see the players because their the WVW name plus their world champion.
New WvW scoreboard
26 January update will also bring a new and improved WvW scoreboard! (B)
Of WXP and world ranked
When you participate WVW and defeat enemy players, you will get the the WVW experience value (referred to as: WXP). When you get enough WXP, you will enter the world rankings, the the WXP highest team can get the title of world champion.
If you beat WXP more enemy Gw2 gold players, you get WXP will be more.
The world's ability to point
The world's ability to point only applies to the special abilities of the WVW
Siege weapons skills, can increase supply, improve the properties
Note! Your world point is permanent. With the passage of time all ability will be attached to your body.
World Champion
The world champion is a great honor.
The world champion, replace your enemies see nickname.
Now when you see in WvW enemy player, you always see their server name with the title of "intruders (Invader)" like this: "Sanctum of Rall Invader" with the new system you will see the players because their the WVW name plus their world champion.
New WvW scoreboard
26 January update will also bring a new and improved WvW scoreboard! (B)
Friday, March 22, 2013
Guild Trek Locations Guide in Guild Wars 2
As Guild Wars 2 new patch is coming, some Guild Wars 2 gold players must be finding the Guide for GW2 Guild Trek, Here we have collected some info about how to find the Trek locations, GW2 Guild Trek is the second Guild Mission that can be unlocked after Guild Bounties. Requirements for this Guild Mission are:
Unlocked Guild Bounties
Economy Level 6
50,000 Influence
30 Guild Merits
Build time: 1 week
GW2 Guild Trek Tiers and Rewards
Guild Trek Tier 1: 5 locations within 20 minutes, Reward 5 Guild Merits
Guild Trek Tier 2: 10 locations within 20 minutes, Reward 7 Guild Merits
Guild Trek Tier 3: 15 locations within 20 minutes, Reward 10 Guild Merits
Once the Guild Trek mission becomes active you should discover several locations within 20 minutes. Your clues are small screenshots of the locations that pop up when you mouse over Guild Trek mission. Some Guild Trek locations can be easily found because they have names similar to some waypoints on the maps, while the others can be well hidden or a part of some jumping puzzle. Once you recognize the location, look around and you should notice a gold circle mark with a hat inside. The circle is visible only when your Guild Trek is active.
If you want to learn more guide about Guild Wars 2, pls follow our latest news...
original:http://www.gw2gold.net/news/97_6001_guild-trek-locations-guide-in-guild-wars-2
read more:
Unlocked Guild Bounties
Economy Level 6
50,000 Influence
30 Guild Merits
Build time: 1 week
GW2 Guild Trek Tiers and Rewards
Guild Trek Tier 1: 5 locations within 20 minutes, Reward 5 Guild Merits
Guild Trek Tier 2: 10 locations within 20 minutes, Reward 7 Guild Merits
Guild Trek Tier 3: 15 locations within 20 minutes, Reward 10 Guild Merits
Once the Guild Trek mission becomes active you should discover several locations within 20 minutes. Your clues are small screenshots of the locations that pop up when you mouse over Guild Trek mission. Some Guild Trek locations can be easily found because they have names similar to some waypoints on the maps, while the others can be well hidden or a part of some jumping puzzle. Once you recognize the location, look around and you should notice a gold circle mark with a hat inside. The circle is visible only when your Guild Trek is active.
If you want to learn more guide about Guild Wars 2, pls follow our latest news...
original:http://www.gw2gold.net/news/97_6001_guild-trek-locations-guide-in-guild-wars-2
read more:
Thursday, March 21, 2013
Dear Supergiant Games, I Love You.
It’s gorgeous. It oozes, drips and flows with aesthetic beauty and conjures
a dreamy scifi-cyberpunk-steampunk style. The melancholy song and driving beat
that plays over the lush visuals whisks your imagination and emotions to another
world - before depositing you back to the real with the leering number: 2014.
2014?!?! *sigh* I suppose good things really do come to those who wait.
Supergiant Games released a tantalizing teaser for their newest game yesterday. And while we don’t know too much about Transistor beyond the delicious trailer, it certainly appears to be a brilliant follow-up to their freshman effort, Bastion.
But something else elbowed its way to the front of my mind as I replayed the trailer nearly a dozen times. Something made me smile...
Now wait just a second before you start rolling your eyes at the expectation of an oncoming feminist rant. Trust me, I LOVED The Kid. I’m just really happy to see a girl with a giant sword starring in Supergiant’s new game - as if Supergiant’s beautiful work on Bastion didn't garner enough admiration from me!
Naturally my first instinct was to throw my credit card at the screen. When that didn't work (I tried a few dozen times but it kept bouncing off) I decided to write something just to get the *SQUEEEE* off my chest. Writing helps me control the *SQUEEE*.
When Bastion was released, I threw the full weight of my mouse cursor at the “Buy” button on Steam and promptly dove into Supergiant's painterly world. After only playing Gw2 gold it for about an hour, I wrote a long email to Supergiant that gushed praise and, to my surprise, I received a kind reply from their writer, Greg Kasavin; which of course made my face do the happy dance. But I didn't write them for a reply back. It was one of those purely giving moments we experience when something humbles us. I wrote them because Bastion had humbled me.
Bastion was just that singular experience that made me so happy that I had to tell the creators just how happy. I wanted them to know how much Bastion's magic had moved me, and I wanted them to realize that the creative risks they had decided to take turned into an absolutely wonderful game experience. Between Jen Zee’s eye-popping art, Greg’s tight story-writing, Darren Korb’s immersive and haunting music (not to mention Ashley Barrett’s dreamy vocals), that silky baritone voiceover from Logan Cunningham and all that hidden magic of the programming team; Bastion made me remember why I was a gamer.
Supergiant Games released a tantalizing teaser for their newest game yesterday. And while we don’t know too much about Transistor beyond the delicious trailer, it certainly appears to be a brilliant follow-up to their freshman effort, Bastion.
But something else elbowed its way to the front of my mind as I replayed the trailer nearly a dozen times. Something made me smile...
Now wait just a second before you start rolling your eyes at the expectation of an oncoming feminist rant. Trust me, I LOVED The Kid. I’m just really happy to see a girl with a giant sword starring in Supergiant’s new game - as if Supergiant’s beautiful work on Bastion didn't garner enough admiration from me!
Naturally my first instinct was to throw my credit card at the screen. When that didn't work (I tried a few dozen times but it kept bouncing off) I decided to write something just to get the *SQUEEEE* off my chest. Writing helps me control the *SQUEEE*.
When Bastion was released, I threw the full weight of my mouse cursor at the “Buy” button on Steam and promptly dove into Supergiant's painterly world. After only playing Gw2 gold it for about an hour, I wrote a long email to Supergiant that gushed praise and, to my surprise, I received a kind reply from their writer, Greg Kasavin; which of course made my face do the happy dance. But I didn't write them for a reply back. It was one of those purely giving moments we experience when something humbles us. I wrote them because Bastion had humbled me.
Bastion was just that singular experience that made me so happy that I had to tell the creators just how happy. I wanted them to know how much Bastion's magic had moved me, and I wanted them to realize that the creative risks they had decided to take turned into an absolutely wonderful game experience. Between Jen Zee’s eye-popping art, Greg’s tight story-writing, Darren Korb’s immersive and haunting music (not to mention Ashley Barrett’s dreamy vocals), that silky baritone voiceover from Logan Cunningham and all that hidden magic of the programming team; Bastion made me remember why I was a gamer.
Wednesday, March 20, 2013
Death Shroud veil of death
Death Shroud veil of death
The ✮ veil of death is Necromancer exclusive vocational skills, alternative life force F1 into the ghostly form of, access to exclusive skills and life values, the duration of the life force, the life force is depleted exit the veil of death .
✮ in knockdown control state also can enter the ghostly form of entry will remove the specter of class skills effect, exit the behind the scenes of death cooling time of 10 seconds
Relevant characteristics of the veil of death
✮ 1 Spite characteristics (Spiteful Spirit evil spirits possessed [expert Ⅴ])
Veil into the deaths of three seconds retaliation
✮ 2 Curses characteristic (the Weakening Shroud weakness of the curtain the [maven IV])
The veil cast into the death debilitating Blood
✮ 2 Curses secondary properties the (Furious Demise rage bequeathed [Masters])
Veil into the deaths of five seconds of fury
✮ the first 3 Death Magic Characteristics (Death Shiver death shudder the [masters IX])
Death curtain around the enemy every 3 seconds by 10 seconds fragile
✮ first 3 Death Magic features (Shrouded Removal the curtain remove [expert Ⅵ])
Remove a symptom into the veil of death
✮ 4 Blood Magic the characteristics (Deathly Invigoration fatal encouraged the [masters IX])
Regional treatment left the veil of death
The ✮ the first 5 Soul Reaping characteristics (Vital Persistence Health of insisted the [maven II)
Into the veil of death, the loss of the life force has slowed to 25%
✮ 5 Soul Reaping characteristics (Path of the Midnight Midnight diameter [maven III)
Veil of death all skills cooling faster 15%
✮ 5 Soul Reaping characteristics (Speed of the Shadows Shadow of speed the [maven V)
Into the death of screen movement speed by 20%
✮ the first 5 Soul Reaping characteristics (Foot in the Grave tomb stroll the [Guru XI])
3 seconds firmly into the veil of death
The ✮ first 5 Soul Reaping characteristics (Near to Death and death the o [Guru XII])
The death curtain cooling speed of 50%
For more on guild wars 2 gold,check out http://www.gw2gold.fr
The ✮ veil of death is Necromancer exclusive vocational skills, alternative life force F1 into the ghostly form of, access to exclusive skills and life values, the duration of the life force, the life force is depleted exit the veil of death .
✮ in knockdown control state also can enter the ghostly form of entry will remove the specter of class skills effect, exit the behind the scenes of death cooling time of 10 seconds
Relevant characteristics of the veil of death
✮ 1 Spite characteristics (Spiteful Spirit evil spirits possessed [expert Ⅴ])
Veil into the deaths of three seconds retaliation
✮ 2 Curses characteristic (the Weakening Shroud weakness of the curtain the [maven IV])
The veil cast into the death debilitating Blood
✮ 2 Curses secondary properties the (Furious Demise rage bequeathed [Masters])
Veil into the deaths of five seconds of fury
✮ the first 3 Death Magic Characteristics (Death Shiver death shudder the [masters IX])
Death curtain around the enemy every 3 seconds by 10 seconds fragile
✮ first 3 Death Magic features (Shrouded Removal the curtain remove [expert Ⅵ])
Remove a symptom into the veil of death
✮ 4 Blood Magic the characteristics (Deathly Invigoration fatal encouraged the [masters IX])
Regional treatment left the veil of death
The ✮ the first 5 Soul Reaping characteristics (Vital Persistence Health of insisted the [maven II)
Into the veil of death, the loss of the life force has slowed to 25%
✮ 5 Soul Reaping characteristics (Path of the Midnight Midnight diameter [maven III)
Veil of death all skills cooling faster 15%
✮ 5 Soul Reaping characteristics (Speed of the Shadows Shadow of speed the [maven V)
Into the death of screen movement speed by 20%
✮ the first 5 Soul Reaping characteristics (Foot in the Grave tomb stroll the [Guru XI])
3 seconds firmly into the veil of death
The ✮ first 5 Soul Reaping characteristics (Near to Death and death the o [Guru XII])
The death curtain cooling speed of 50%
For more on guild wars 2 gold,check out http://www.gw2gold.fr
Monday, March 18, 2013
[Problem] Charles 60-70 Map Vorgas Garrison, how to go in?
[Problem] Charles 60-70 Map Vorgas Garrison, how to go in?
Charles 60-70 Map, Fireheart Rise that map, I was only a WAYPOINT. Vorgas Garrison Waypoint this place, but I'm around for a long time is to find a place to go, what to get into it from either side?
Answer:
That waypoint door solution dynamic events to open three NPC (non-ice elements) will come from the upper left, the help cleared along the way and the door of copper king and the mobs after hit the door.
Charles 60-70 Map, Fireheart Rise that map, I was only a WAYPOINT. Vorgas Garrison Waypoint this place, but I'm around for a long time is to find a place to go, what to get into it from either side?
Answer:
That waypoint door solution dynamic events to open three NPC (non-ice elements) will come from the upper left, the help cleared along the way and the door of copper king and the mobs after hit the door.
Sunday, March 17, 2013
Copy of PVH, brother PVH better
Copy of PVH, brother PVH better
WVW should be with some of PTH or PTV, but this crit slightly lower due to crit vitality gift for the Guardian, multi-roll the way blood can make some of the increase in survival, part of the Permanent damage reduction protection of the gift (-33% damage), this Build the resident populations firm, and let his teammates get more auxiliary is the younger brother of the starting point.
Injury WVW probably beat to death others (grinding dead soldiers with the thieves have a chance), but it can not be killed, on my test, in addition to two Ranger or thief bite will be lying on 1V1 have not come across to play dead this Build career. (Roll card wall to pull in or change stick beating after tumbling blood obtained vitality plus too many self-complementary Gw2 gold)
Say shortcomings,
I think the the solution state's skills will be enough, only one move a single solution three
Flow or can be caused by several state career will be a bit difficult in dealing with state
Or to his teammates to help the solution.
Build ATK may slightly lower, after all, more to assist
Copy of the emphasis on speed may disadvantage some.
more :
WVW should be with some of PTH or PTV, but this crit slightly lower due to crit vitality gift for the Guardian, multi-roll the way blood can make some of the increase in survival, part of the Permanent damage reduction protection of the gift (-33% damage), this Build the resident populations firm, and let his teammates get more auxiliary is the younger brother of the starting point.
Injury WVW probably beat to death others (grinding dead soldiers with the thieves have a chance), but it can not be killed, on my test, in addition to two Ranger or thief bite will be lying on 1V1 have not come across to play dead this Build career. (Roll card wall to pull in or change stick beating after tumbling blood obtained vitality plus too many self-complementary Gw2 gold)
Say shortcomings,
I think the the solution state's skills will be enough, only one move a single solution three
Flow or can be caused by several state career will be a bit difficult in dealing with state
Or to his teammates to help the solution.
Build ATK may slightly lower, after all, more to assist
Copy of the emphasis on speed may disadvantage some.
more :
Saturday, March 16, 2013
Gaze upon your enemy from across the grueling battlefield
Gaze upon your enemy from across the grueling battlefield
So you're on the verge of taking a key point in World vs World. Just you
and fifteen of your closest guild mates. The walls are nearly destroyed and the
dwindling opposition left to defend the crumbling keep is struggling to hold it
together. Victory is in your grasp as you envision yourself on top of their
keep, overwhelming the keep lord, and taking back what's yours for the good of
your server! Just then an enemy Asura pops out from around the corner, no threat
at all. Five seconds later you and your guild mates...are re-spawning back at
your servers spawn point, because little did you know there were 30 invisible
Charr and Norn behind that tiny Asura.
If this (or a scenario like this) has happened to you while battling in World vs World, then you've probably been one of the many victims of the infamous "Culling" in Guild Wars 2. Culling in short, is what has been causing hordes of enemy players to seem invisible in WvW, making those epic battles a bit less epic and a little more frustrating. Hope is on the horizon however in the form of a blog post made by World vs World programmer, Habib Loew ,as it appears that the team over at ArenaNet have figured out how to do away with Culling in WvW, once and for all.
So What Is Culling?
"Culling" in Guild Wars 2 refers to mass groups of players seemingly becoming invisible to their opponents or even others around them. This happens the most in World vs World, but can also occur in PvE as well, during the larger World Events or where large amounts of players like to gather (I'm looking at you Claw of Jormag). This "Invisible Guild wars 2 gold player" issue is caused by the server limiting the amount of information it allows your client to receive, in order to cut down on server resources, but ultimately resulting in large amounts of characters not being drawn on the players screen right away.
The fix for this that is being rolled out with the March Update; which should eliminate culling completely and make the World vs World battlefield much more epic. To get a better sense of what to expect, ArenaNet has taken before and after screenshots with culling on and culling off.
Culling On
Culling Off
There's a huge difference right? This should ultimately make those battles
feel like actual battles, giving them that much needed "epic feel" that fans of
large scale PVP have all been seeking. While this fix seems great however, I'm
sure some are asking themselves if this fix will mean that they'll need to have
a fire extinguisher on hand, in case their machine decides to throw a fit while
trying to render everything on screen at once. Don't worry soldiers, ArenaNet
hasn't forgotten about you either.
If this (or a scenario like this) has happened to you while battling in World vs World, then you've probably been one of the many victims of the infamous "Culling" in Guild Wars 2. Culling in short, is what has been causing hordes of enemy players to seem invisible in WvW, making those epic battles a bit less epic and a little more frustrating. Hope is on the horizon however in the form of a blog post made by World vs World programmer, Habib Loew ,as it appears that the team over at ArenaNet have figured out how to do away with Culling in WvW, once and for all.
So What Is Culling?
"Culling" in Guild Wars 2 refers to mass groups of players seemingly becoming invisible to their opponents or even others around them. This happens the most in World vs World, but can also occur in PvE as well, during the larger World Events or where large amounts of players like to gather (I'm looking at you Claw of Jormag). This "Invisible Guild wars 2 gold player" issue is caused by the server limiting the amount of information it allows your client to receive, in order to cut down on server resources, but ultimately resulting in large amounts of characters not being drawn on the players screen right away.
The fix for this that is being rolled out with the March Update; which should eliminate culling completely and make the World vs World battlefield much more epic. To get a better sense of what to expect, ArenaNet has taken before and after screenshots with culling on and culling off.
Culling On
Friday, March 15, 2013
Every Magical Girl are the owner of a night dress-TA Kit
Every Magical Girl are the owner of a night dress-TA Kit
Although little brother has been very satisfied with this set of the shape and color of the Cloth, but after a while will see some tired play Guild Wars 2 some time, and the orientation of this set of modeling is to go casual elegant route, but this is too conservative, it is difficult to show off even if no matter how nice body ...
In order to break the routine, so I came to the continent of Tyria on the famous shopping street "to buy a nice set of clothing (As for the main department stores of the city's cultural installed not even think about money!)
Selected after a while, I decided to down Figure this store to buy clothing ... what? Full set of 1380 tokens?
Finally, in efforts for a week, I finally had enough tokens and happy to buy back the full set of clothing, just looked actual wear, but my mind is naturally emerge following figure, a games in the classic saying:
Well, I'm not a femme fatale, so the helmet is not wearing a (hidden), however, the suit is the shoulder armor, in fact, more suitable as shown below this hairstyle. Because my hair a little bit long, so self-and then select another shoulder armor instead:
Although little brother has been very satisfied with this set of the shape and color of the Cloth, but after a while will see some tired play Guild Wars 2 some time, and the orientation of this set of modeling is to go casual elegant route, but this is too conservative, it is difficult to show off even if no matter how nice body ...
In order to break the routine, so I came to the continent of Tyria on the famous shopping street "to buy a nice set of clothing (As for the main department stores of the city's cultural installed not even think about money!)
Selected after a while, I decided to down Figure this store to buy clothing ... what? Full set of 1380 tokens?
Finally, in efforts for a week, I finally had enough tokens and happy to buy back the full set of clothing, just looked actual wear, but my mind is naturally emerge following figure, a games in the classic saying:
Well, I'm not a femme fatale, so the helmet is not wearing a (hidden), however, the suit is the shoulder armor, in fact, more suitable as shown below this hairstyle. Because my hair a little bit long, so self-and then select another shoulder armor instead:
Wednesday, March 13, 2013
"Guild Wars 2" tank equipped learned a PVE hammer sword battle roar
"Guild Wars 2" tank equipped learned a PVE hammer sword battle roar
PVE hammer sword battle roar tanks
Copy of the view of the team to play often become a monster set fire to the target
Simply transition into the tanks started thinking about how to survive in the chaos of swords
Was surprised to find the one-handed hammer the iron turtle weapons
Coupled set of Build a substantial increase in the viability
Hammer weakness can effectively reduce the damage of the monster
The two grid file move, you can file out many attacks
Even the monster control field can also use battle roar to treat themselves and their teammates
Respect to equipment selection PTH complete set the necklace was possessed election PTCr the
Fu Wen I use the Sapphire Orb studded
Armor break through 3.3k damage 1.2k 2.9k amazing therapeutic dose
Of course, money can also use the Rune of the Soldier
Weapons
The primary the hand hammer election the Sigil of Force to increase output
Improve back the blood or the Sigil of Bloodlust increase injury deputies sword election Sigil of Life
Qualities 10/0/30/30/0
Physical 10
The connoisseur (Reckless Dodge) barbaric dodge to escape the tumbling end hurt the enemy.
The force of expert Berserker (Berserker's Power) you get the anger stage, increase your damage. Order 1: 3%. 2 order: 7%. Order 3: 12%.
Increasing damage output
The rolling damage probably with the hammer before almost twice
Protection 30
Additional defense expert Thick Skin (Thick Skin) when the value of life is higher than 90%.
Masters adrenal treatment (Adrenal Health) under the anger level regeneration of life.
Appended to the 5% of the the toughness property(Gw2 gold) value guru armored invasion (Armored Attack) on the strength properties.
The connoisseur removed weak (Cull the Weak) on 5% additional damage caused by the weakness of the enemy.
The connoisseur throw deflection (Missile Deflection) when you carried Block can rebound projectiles.
Masters smash Maul (Sundering Mace) nailed a header to an increase of 10% to be weak symptoms inflict injury. Nail a header skills cooling rate decreased by 20
A significant increase in toughness
Also help to strengthen the damage output
Rebound projectiles plus two strokes grid file fundamental nirvana
5% toughness can provide approximately 100 points up and down the power
Unfortunately the 15:00 back to the blood does not seem to increase with the amount of treatment
More in :
PVE hammer sword battle roar tanks
Copy of the view of the team to play often become a monster set fire to the target
Simply transition into the tanks started thinking about how to survive in the chaos of swords
Was surprised to find the one-handed hammer the iron turtle weapons
Coupled set of Build a substantial increase in the viability
Hammer weakness can effectively reduce the damage of the monster
The two grid file move, you can file out many attacks
Even the monster control field can also use battle roar to treat themselves and their teammates
Respect to equipment selection PTH complete set the necklace was possessed election PTCr the
Fu Wen I use the Sapphire Orb studded
Armor break through 3.3k damage 1.2k 2.9k amazing therapeutic dose
Of course, money can also use the Rune of the Soldier
Weapons
The primary the hand hammer election the Sigil of Force to increase output
Improve back the blood or the Sigil of Bloodlust increase injury deputies sword election Sigil of Life
Qualities 10/0/30/30/0
Physical 10
The connoisseur (Reckless Dodge) barbaric dodge to escape the tumbling end hurt the enemy.
The force of expert Berserker (Berserker's Power) you get the anger stage, increase your damage. Order 1: 3%. 2 order: 7%. Order 3: 12%.
Increasing damage output
The rolling damage probably with the hammer before almost twice
Protection 30
Additional defense expert Thick Skin (Thick Skin) when the value of life is higher than 90%.
Masters adrenal treatment (Adrenal Health) under the anger level regeneration of life.
Appended to the 5% of the the toughness property(Gw2 gold) value guru armored invasion (Armored Attack) on the strength properties.
The connoisseur removed weak (Cull the Weak) on 5% additional damage caused by the weakness of the enemy.
The connoisseur throw deflection (Missile Deflection) when you carried Block can rebound projectiles.
Masters smash Maul (Sundering Mace) nailed a header to an increase of 10% to be weak symptoms inflict injury. Nail a header skills cooling rate decreased by 20
A significant increase in toughness
Also help to strengthen the damage output
Rebound projectiles plus two strokes grid file fundamental nirvana
5% toughness can provide approximately 100 points up and down the power
Unfortunately the 15:00 back to the blood does not seem to increase with the amount of treatment
More in :
"Guild Wars 2" designer interviews will add more copies of the content
"Guild Wars 2" designer interviews will add more copies of the content
Recent foreign media interviews ArenaNet replica designer Robert Hrouda. Robert Hrouda interviews on the copy of the status quo, and more copies of content will be developed in subsequent versions, including full copy of the puzzle puzzle type.
The reference interview below:
What about you a copy of the status quo? Whether to provide a better design for the players?
Robert Hrouda: We are adding new content for the copy, we hope that the content is interesting and challenging. There are a lot of people want to know what we were doing, but I can only say that we are looking for the inspiration of the encounter and try to modify it.
What do you think? Your current copy of the brand system is too cumbersome or you have a better design ready?
Robert Hrouda: brand system is what we are adjusting the contents can meet our default target, but we think there are a lot of things you can do. We will continue to modify and adjust our incentive program, trying to get the players to be more like the copy of the award.
Currently, all members have a copy of the team permission to control the set of the team. They can try Excluding other Guild wars 2 item players, without fear of reprisal. But so will cause some members to be removed, and makes the entire copy of the schedule can not be. Whether this problem will be repaired as soon as possible?
We are looking for a solution to this problem. This will need to take some time to determine on the settlement deadline, I can not answer you.
You to review and consider the players in the community in recent months about a copy of the proposal?
Robert Hrouda: we've seen. I pointed out that the views of its recommendations will not, but we will be extracted from the middle of these recommendations as a reference. One of my work is to see the players feedback suggestions, and find out what players expect. Example: reduce monster HP HP get away with more than just reduce, we also need to adjust the experience of the whole monster acquisition. It is my duty to use the feedback to the game.
In addition, you must know the information of the forum and can not decide what we need to do. Forum players, after all, only a small number, we do not want to see the trend of the game is decided by a handful of players.
By a copy of the case if you consider over to give a copy to add some extra incentive? Similar award in GW1 combination of X number of attacks, such as the BOSS or undead. In order to make Guild Wars 2 gameplay, with some incentive to encourage players.
Robert Hrouda: I want to add more copies of content, such as random events, bounty event, jumping music and other content you can think of, there is more, you do not think about the content. The day is enough for us to want something more, although now we are doing a very large work on the next update patch. We will add more content.
You considered a copy of the target is not just to kill BOSS? May be more interesting, such as a copy of the full puzzle you need to complete each small puzzle such checkpoints "Legend of Zelda".
Robert Hrouda: Yes, I am willing to do only a copy of the puzzle. This is currently not we publish content, but it certainly has been in my mind.
You have never thought to add copy of incentives Lodestones? Contribute to a more balanced prices, as well as to allow more players to participate in the copy.
Robert Hrouda: We are always concerned about the copy of incentives and efforts to improve them, we know about Lodestones, but we have other things need to be addressed. This issue, we often players condemnation, but you must know that we have a balanced consideration of the entire game economy.
Comments: Lodestones Guild Wars 2 manufacturing items important material, legendary weapons material to be used in them, Lodestones total of seven types are used in the manufacture of different items.
Recent foreign media interviews ArenaNet replica designer Robert Hrouda. Robert Hrouda interviews on the copy of the status quo, and more copies of content will be developed in subsequent versions, including full copy of the puzzle puzzle type.
The reference interview below:
What about you a copy of the status quo? Whether to provide a better design for the players?
Robert Hrouda: We are adding new content for the copy, we hope that the content is interesting and challenging. There are a lot of people want to know what we were doing, but I can only say that we are looking for the inspiration of the encounter and try to modify it.
What do you think? Your current copy of the brand system is too cumbersome or you have a better design ready?
Robert Hrouda: brand system is what we are adjusting the contents can meet our default target, but we think there are a lot of things you can do. We will continue to modify and adjust our incentive program, trying to get the players to be more like the copy of the award.
Currently, all members have a copy of the team permission to control the set of the team. They can try Excluding other Guild wars 2 item players, without fear of reprisal. But so will cause some members to be removed, and makes the entire copy of the schedule can not be. Whether this problem will be repaired as soon as possible?
We are looking for a solution to this problem. This will need to take some time to determine on the settlement deadline, I can not answer you.
You to review and consider the players in the community in recent months about a copy of the proposal?
Robert Hrouda: we've seen. I pointed out that the views of its recommendations will not, but we will be extracted from the middle of these recommendations as a reference. One of my work is to see the players feedback suggestions, and find out what players expect. Example: reduce monster HP HP get away with more than just reduce, we also need to adjust the experience of the whole monster acquisition. It is my duty to use the feedback to the game.
In addition, you must know the information of the forum and can not decide what we need to do. Forum players, after all, only a small number, we do not want to see the trend of the game is decided by a handful of players.
By a copy of the case if you consider over to give a copy to add some extra incentive? Similar award in GW1 combination of X number of attacks, such as the BOSS or undead. In order to make Guild Wars 2 gameplay, with some incentive to encourage players.
Robert Hrouda: I want to add more copies of content, such as random events, bounty event, jumping music and other content you can think of, there is more, you do not think about the content. The day is enough for us to want something more, although now we are doing a very large work on the next update patch. We will add more content.
You considered a copy of the target is not just to kill BOSS? May be more interesting, such as a copy of the full puzzle you need to complete each small puzzle such checkpoints "Legend of Zelda".
Robert Hrouda: Yes, I am willing to do only a copy of the puzzle. This is currently not we publish content, but it certainly has been in my mind.
You have never thought to add copy of incentives Lodestones? Contribute to a more balanced prices, as well as to allow more players to participate in the copy.
Robert Hrouda: We are always concerned about the copy of incentives and efforts to improve them, we know about Lodestones, but we have other things need to be addressed. This issue, we often players condemnation, but you must know that we have a balanced consideration of the entire game economy.
Comments: Lodestones Guild Wars 2 manufacturing items important material, legendary weapons material to be used in them, Lodestones total of seven types are used in the manufacture of different items.
http://forum.phoneography.eu/viewtopic.php?f=22&t=138970 |
http://forum.herniweb.cz/viewtopic.php?f=46&t=142017 |
Monday, March 11, 2013
Soldiers in PVP is not the bottom of the body of the food chain
Soldiers in PVP is not the bottom of the body of the food chain (just cleared less than Condition Of course, now someone can answer Cond's Build)
I just rely on soldiers to rise to R40
If you want to PVP victory, the enemy is a gun
You wind wind can interrupt and reduce his attack
2 soldiers of the state can not, can take advantage of the bloodshed on the soil 3> 4> 5 stack
(3) water sealing of his mobile
Basically so that the soldiers could not hit a hundred edge victory you
The soldiers will lose no more than three main reasons:
First: the equipment gap.
Second: the warrior skills to understand very shallow.
Third: combat experience, the technology itself is insufficient. Basically, the elements more afraid of injured soldiers straight, so if experience inadequate response elements were seconds away is normal. Radford the warrior itself is used to deal with the weapons of the elements, as we know, is what we are waiting to be slaughtered, not caused by the pressure of the elements within 3 seconds. The so-called one thing grams a thing, not what is called the strongest, most worthy of showing off. Warriors, in the singles, the group fights the most effective thing we developed longbowmen these soldiers I developed two swords, pity or than other OP vocational needs more Gw2 gold technology.
I just rely on soldiers to rise to R40
If you want to PVP victory, the enemy is a gun
You wind wind can interrupt and reduce his attack
2 soldiers of the state can not, can take advantage of the bloodshed on the soil 3> 4> 5 stack
(3) water sealing of his mobile
Basically so that the soldiers could not hit a hundred edge victory you
The soldiers will lose no more than three main reasons:
First: the equipment gap.
Second: the warrior skills to understand very shallow.
Third: combat experience, the technology itself is insufficient. Basically, the elements more afraid of injured soldiers straight, so if experience inadequate response elements were seconds away is normal. Radford the warrior itself is used to deal with the weapons of the elements, as we know, is what we are waiting to be slaughtered, not caused by the pressure of the elements within 3 seconds. The so-called one thing grams a thing, not what is called the strongest, most worthy of showing off. Warriors, in the singles, the group fights the most effective thing we developed longbowmen these soldiers I developed two swords, pity or than other OP vocational needs more Gw2 gold technology.
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