Recent foreign media interviews ArenaNet replica designer Robert Hrouda. Robert Hrouda interviews on the copy of the status quo, and more copies of content will be developed in subsequent versions, including full copy of the puzzle puzzle type.
The reference interview below:
What about you a copy of the status quo? Whether to provide a better design for the players?
Robert Hrouda: We are adding new content for the copy, we hope that the content is interesting and challenging. There are a lot of people want to know what we were doing, but I can only say that we are looking for the inspiration of the encounter and try to modify it.
What do you think? Your current copy of the brand system is too cumbersome or you have a better design ready?
Robert Hrouda: brand system is what we are adjusting the contents can meet our default target, but we think there are a lot of things you can do. We will continue to modify and adjust our incentive program, trying to get the players to be more like the copy of the award.
Currently, all members have a copy of the team permission to control the set of the team. They can try Excluding other Guild wars 2 item players, without fear of reprisal. But so will cause some members to be removed, and makes the entire copy of the schedule can not be. Whether this problem will be repaired as soon as possible?
We are looking for a solution to this problem. This will need to take some time to determine on the settlement deadline, I can not answer you.
You to review and consider the players in the community in recent months about a copy of the proposal?
Robert Hrouda: we've seen. I pointed out that the views of its recommendations will not, but we will be extracted from the middle of these recommendations as a reference. One of my work is to see the players feedback suggestions, and find out what players expect. Example: reduce monster HP HP get away with more than just reduce, we also need to adjust the experience of the whole monster acquisition. It is my duty to use the feedback to the game.
In addition, you must know the information of the forum and can not decide what we need to do. Forum players, after all, only a small number, we do not want to see the trend of the game is decided by a handful of players.
By a copy of the case if you consider over to give a copy to add some extra incentive? Similar award in GW1 combination of X number of attacks, such as the BOSS or undead. In order to make Guild Wars 2 gameplay, with some incentive to encourage players.
Robert Hrouda: I want to add more copies of content, such as random events, bounty event, jumping music and other content you can think of, there is more, you do not think about the content. The day is enough for us to want something more, although now we are doing a very large work on the next update patch. We will add more content.
You considered a copy of the target is not just to kill BOSS? May be more interesting, such as a copy of the full puzzle you need to complete each small puzzle such checkpoints "Legend of Zelda".
Robert Hrouda: Yes, I am willing to do only a copy of the puzzle. This is currently not we publish content, but it certainly has been in my mind.
You have never thought to add copy of incentives Lodestones? Contribute to a more balanced prices, as well as to allow more players to participate in the copy.
Robert Hrouda: We are always concerned about the copy of incentives and efforts to improve them, we know about Lodestones, but we have other things need to be addressed. This issue, we often players condemnation, but you must know that we have a balanced consideration of the entire game economy.
Comments: Lodestones Guild Wars 2 manufacturing items important material, legendary weapons material to be used in them, Lodestones total of seven types are used in the manufacture of different items.
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