Thursday, March 28, 2013

"Guild Wars 2" chief designer interviews revealed that the subsequent development of content

"Guild Wars 2" chief designer interviews revealed that the subsequent development of content
The recent the foreign media Anook of Guild Wars 2 chief designer Isaiah Cartwright interviews.

1.PVP/WVW related issues

The @ ragxz: Can you detail the new patch in the rating system will be based on what distinguish players under team / individual ranking is how it works it??

Isaiah Cartwright: We are still in the testing and optimization of our rating system, but I can tell you, we will use a Glicko-based formula. Match, a team's rating will be based on the average data of everyone in the team.

@ LOKi: Do you think the the new PVP Map soul sentry is a map of a large number of competing? Why did you choose this style map?

Isaiah Cartwright: I think it has great potential. There is a separate area focus on promoting the many large-scale fighting, such a fun experience flu is different from other maps. We see a lot of players going to add a Capture the Flag mode, so we would like to try the system. We have developed internal testing before Capture the Flag map, but the combination of them and our gw2 gold game is not very good, we feel that the soul sentry is a good blend of Capture the Flag mode and conquest mode map.

@ Zenox: you can be introduced for the players love WVW battlefield WVW content will be updated in the next March?

Isaiah Cartwright: We have a great team is actively the WVW battlefield to create content, but the content will not be announced in February. These improvements include a new battlefield level Advanced system, it will promote more active players to participate in the WVW activities and the use of the emblem to buy more items. Our surveys and assessments badge drop chance to improve the model read and many smaller sense experience to improve the WVW battlefield.

@ Lowell: the PVP aspects in addition to the team ranked there not worth the wait?

Isaiah Cartwright: This update will focus on the soul sentry map, as well as continuing to improve the system. Future we will produce more system PVP and electronic sports, including custom arena and other electronic sports.

2.PVE and articles related issues

@ LadyKaguya: After the role-playing hobby players will open more functions it? For example: Player housing, more expression, urban clothing and be able to sit a chair and so on.

Isaiah Cartwright: We are always looking for fresh and interesting content to allow players to show off, so we will continue to add new weapons and equipment of the skin, urban clothes, titles, and other system allows the players to show a sense of accomplishment. These are a very important part of our game, we never stop adding and improving.

@ Yuii: Can you detail the different types of tasks under the Association? What inspired you to produce this type of content?

Isaiah Cartwright: We want to make the contents of the Association through cooperation to complete the activities, this type of content of our task challenging, so you'll have to complete them through cooperation.

I will introduce the next Association of bounty, because it will be the first content that can be unlocked. The task will be divided into three difficulty allows different number of associations according to their ability to choose to complete. When you activate the task in a limited period of time in the world map, you need to find and defeat these monsters. Each encounter is a challenge you have to overcome them, and in a limited period of time to allocate enough to defeat them. Higher task difficulty levels will need to be defeated at the same time more BOSS. The other Association players can also help complete, this also means that these challenges will require the exchanges and cooperation between a large number of the Society. This is our main goal, you have to work together to order a guild of glory.

@ Shinnon: Are there plans to add more new maps to explore living story, on a regular basis at the same time for the players to open more map / story line to meet the desire of players adventure?

Isaiah Cartwright: We have a lot of aspects of the plan of the living story. We add a new map to explore the plan is not for the players, but we will add more content in each map. Our system allows us to add more dynamic and evolving game content in each map.

@ Emmet.pilsworth: there are no plans to add more back jewelry? If there is, what types? (Such as cape, wings, bags, books, weapons sets, bullets, bags, etc.)

Isaiah Cartwright: Yes, we plan to add more items back games.

3 gameplay and settings

@ Hyxorcisten: Can we have more casting situation? Jump magic?

Isaiah Cartwright: Guild Wars 2 combat jumping is not a major focus, because we do not want to see players around wildly to get combat advantage, so we will not increase the other things you can do for your jumps.

@ Hyxorcisten: whether it will open the show monster castbar macro command and personal focus box set?

Isaiah Cartwright: We like this type of feature, but we still need to assess whether they are suitable for Guild Wars 2. We have been looking for a way to make the battle more transparent, and these may need tools to achieve.

4.

With @ Chocy: Armory system is expected when the open version of the page?

Isaiah Cartwright: at the moment we do not have any estimate of time, we have a team carrying out such work, we can say only that.
more related:

http://www.724link.com/blog/2013/03/this-is-how-i-have-been-looking-at-the-new-story-lines-in-guild-wars-2/
http://www.gtaforums.com/index.php?act=ST&f=72&t=549370
http://gogw2gold.ibestshopping.com/occupazione-dello-slot-di-costruzione-e-disponibilita-di-punti-influenza-li-vedo/
http://japalandia.com/they-fixed-a-couple-bugs-on-rangers-that-needed-to-be-fixed/
http://www.military-discount.com/board/board_topic/5801942/5329589.htm
http://www.bibbpromos.com/board/board_topic/2544441/5329615.htm
http://www.gotoericcheung.com/board/board_topic/6028230/5329667.htm
http://www.gotosurrey.com/board/board_topic/7442579/5329686.htm
http://www.objectivequest.net/board/board_topic/6794563/5329727.htm
http://www.quickbookscoach.com/board/board_topic/6817830/5329761.htm
http://www.koolred.com/blog/view/8291058652/7041099751

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