It’s gorgeous. It oozes, drips and flows with aesthetic beauty and conjures
a dreamy scifi-cyberpunk-steampunk style. The melancholy song and driving beat
that plays over the lush visuals whisks your imagination and emotions to another
world - before depositing you back to the real with the leering number: 2014.
2014?!?! *sigh* I suppose good things really do come to those who wait.
Supergiant Games released a tantalizing teaser for their newest game
yesterday. And while we don’t know too much about Transistor beyond the
delicious trailer, it certainly appears to be a brilliant follow-up to their
freshman effort, Bastion.
But something else elbowed its way to the front of my mind as I replayed
the trailer nearly a dozen times. Something made me smile...
Now wait just a second before you start rolling your eyes at the
expectation of an oncoming feminist rant. Trust me, I LOVED The Kid. I’m just
really happy to see a girl with a giant sword starring in Supergiant’s new game
- as if Supergiant’s beautiful work on Bastion didn't garner enough admiration
from me!
Naturally my first instinct was to throw my credit card at the screen. When
that didn't work (I tried a few dozen times but it kept bouncing off) I decided
to write something just to get the *SQUEEEE* off my chest. Writing helps me
control the *SQUEEE*.
When Bastion was released, I threw the full weight of my mouse cursor at
the “Buy” button on Steam and promptly dove into Supergiant's painterly world.
After only playing Gw2 gold it for about an hour, I wrote a long email to Supergiant that
gushed praise and, to my surprise, I received a kind reply from their writer,
Greg Kasavin; which of course made my face do the happy dance. But I didn't
write them for a reply back. It was one of those purely giving moments we
experience when something humbles us. I wrote them because Bastion had humbled
me.
Bastion was just that singular experience that made me so happy that I had
to tell the creators just how happy. I wanted them to know how much Bastion's
magic had moved me, and I wanted them to realize that the creative risks they
had decided to take turned into an absolutely wonderful game experience. Between
Jen Zee’s eye-popping art, Greg’s tight story-writing, Darren Korb’s immersive
and haunting music (not to mention Ashley Barrett’s dreamy vocals), that silky
baritone voiceover from Logan Cunningham and all that hidden magic of the
programming team; Bastion made me remember why I was a gamer.
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