Monday, March 25, 2013

PVE: Guild Wars 2 Engineer flamethrower and pharmaceutical

PVE: Guild Wars 2 Engineer flamethrower and pharmaceutical
The 6th treatment: default or treatment of backpacks No. 7: with flamethrower backpack No. 8: Pharmacy gun backpack No. 9: Pharmacy U Elite: supply box

Recommended characteristics: gun the Quan mechanical characteristics of 30 points plus full travel home level precision targeting a 50% chance superposition Sunder (crit), master forging trigger (the flamethrower and Pharmacy gun skills CD reduced by 20%) and a master-class masters ( the flamethrower +200 toughness total of 6 layers stable Vaillant buff).
20:00 alchemical characteristics, expert-level rapid response pharmacy (Pharmacy CD reduced by 20%), a master the fatal mixture (blowtorches and Pharmacy gun damage increase 15%).
20:00 tool features the expert level backpack improved (equipped backpack backpack type caused by an attack or to create a spell), master horizons (when standing still increased 10% crit chance) if treatment backpack on the selected master bagged Xing Quan stimulants (medical kits skills can be thrown out).

In fact, look at the characteristics of the light can be very easy to find, the flamethrower and Pharmacy gun characteristic skill is "bundling", so here without pharmaceutical gun wasted. And grenades, because of the limited range of a flamethrower, most of the time are in close-combat and monsters, use a flamethrower itself an increase of 200 toughness and stable layer Vaillant, blowtorches + Pharmacy gun combination of higher the survival rate.
Here first talk Pharmacy gun Pharmacy gun belt skills for regeneration (sustained recovery HP), and expert level backpack improvement allows you to switch to the Pharmacy gun backpack on the ground to create a group treatment area, together with pharmaceutical gun 5 groups Super Pharmacy No. skill total superimposed on three therapeutic effect (a the regeneration buff + two ground treatment area), coupled with high anti-playing the dynamic task groups blame this treatment, the survival rate is very high, to be comfortable with 3 No. Pharmacy smoke (green poison) with a flamethrower to burn Zhan Zhuang group.
Then treatment backpack, plus blood treatment backpack button is on F1 belt therapeutic dose lower than the default skill, but the count 1-3 each kits, blood volume increases stability default skills, and can eliminate the 4th skill symptoms can also increase the running speed and crit rate, can feel at ease when playing strange group standing on the two-tier treatment area slowly medicine everywhere Sahua lineup before the boss fight, or merciful relief others.
Then flamethrower flamethrower seemed to be no brain, in fact, the distance control requirements and blame the election pricey stations, distance control the main reason is that the 2nd flame explosion skills, this skill is penetrating skills through the monster damage the poor, the damage of the explosion in the distance of 600 ultra-high (hit 80 aure mobs fatal injuries often blasted 3500-3800, but penetrating injury only about 600, about 10 mobs single no Crit spike) CD time of only 4.8 seconds, and after learning the characteristics, so use very often with bad and good use of a very large gap, due to damage on the ultra-high 600 distance, the No. 1 skill is 425 distance, so use a single brush This skill is used either hands either with the 3rd monster blow fly before launch; brush group dynamic is not a big problem, maintain good approximate distance transmitter can.
As for the stations requirements, nature is the No. 1 default skill, and grenades, fire-breathing damage range is tapered, so the edge of most election time if you are moving in a Gw2 gold group of strange fire, then the group attacking range will discount; selected master vision characteristics, then you need to like Hawkeye vision can accurately tap the middle of that strange group, and Zhan Zhuang Spitfire; chose to throw medical package that it must frequently adjust the station, the flame direction of rotation to the middle of the strange group, these should hold their own.

Advantages: self-ignition, No. 2 skills with CD injury the the group brush without frequent roll keyboard, with the Pharmacy guns and medical the package survival rate is high.
Disadvantages: distance control, go places, switching backpack requirements are high, and have a strong ability to respond, and this time you do not have to face roll the keyboard you want to use face roll the mouse ...


http://neovod.com/blog/153300/discussion-on-professions-for-alts/
http://themagic-social.com/index.php?do=/blog/3686/gw2-guild-bounty-training-missions-new-weapons/
http://merv123.webfactional.com/index.php?do=/blog/50357/need-to-more-professions-be-added-in-the-future/
http://mapellite.com/index.php?do=/blog/14437/pax-east-2013-arenanet-on-guild-wars-2-039-s-near-and-far-future/
http://cheapestgw2gold.blogdetik.com/2013/03/25/these-statements-pretty-much-sum-up-the-gw2-and-its-future-content/
http://xinhvn.cc/home/blog/890/for-pve-i-think-the-main-things-that-need-to-be-done-right-now-are/
http://kurd-book.com/index.php?do=/blog/227729/want-a-game-like-it-but-with-healing-main-reason-i-quit-gw2/
http://www.shorkbook.com/blog/78/your-comments-on-combat-make-me-think-you-played-a-signet-warrior-and-never/
http://myjockworld.com/index.php?do=/event/view/leveling-1-80-was-not-really-fun/
http://startersmkb.nl/blog/15423/so-does-that-mean-we-039-ll-never-get-an-expansion/

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